Question

I want to make a doodle jump like, I create two body one for the player and one for the platform, but instead of bouncing on the Platform Body, the player can jump on all the line at the Y coords of the body. Don't know why.

    private void creerPlateformes(int n)
{
    int pX[] = new int[n];
    int pY[] = new int[n];
    pX[0] = CAMERA_WIDTH/ 2-60;
    pY[0] = 780;    
    for (int i=0;i<n;i++)
    {
        if (i!=0)
        {
            final Random r = new Random();          
            pX[i] = r.nextInt(464-16)+16;
            pY[i] = pY[i-1]-r.nextInt(200-100)+100;
        }

    plateforme[i] = new Sprite(pX[i], pY[i], mPlateformeTextureRegion, getVertexBufferObjectManager());
    plateforme[i].setScale(1);
    plateforme[i].setUserData("plateforme");
    final FixtureDef PLATEFORME_FIX = PhysicsFactory.createFixtureDef(0.0f, 0.0f, 0.0f);
    plateformeBody[i] = PhysicsFactory.createBoxBody(physicsWorld, plateforme[i], BodyType.StaticBody, PLATEFORME_FIX);
    plateformeBody[i].setUserData("plateforme");
    scene.attachChild(plateforme[i]);
    }

}

Tell me if you need more code, but I think the problem may be there.

Was it helpful?

Solution

as you told in the comments, it's not, that the players body was moved, instead you moved the sprite alone ;-)

moving the player by the sensor event, you could use something like

playerBody.setLinearVelocity (float vX, float vY)

with the x value depending on your sensor, the y value should be something like your jump-speed imho

then you don't need to move the sprite anymore, since it will be moved with the bodies moving

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