Question

i want to ask about my 3D model. i create 3D model from blender, and i export it in fbx format. then i import it to my unity project, but when i drag it to my scene i got my 3D model flat. can you help me what should i do?

this the 3d model before i add animation, and i export to obj format this the 3d model before i add animation, and i export to obj format

and this 3d model, after i add animation (in blender), then export it to fbx format

3d model flat

can anyone help me?

Was it helpful?

Solution

Check the import settings on the mesh, in Unity, and see if the scaling is right. Also check to make sure your export settings from Blender were correct, for the scaling. If that doesn't work, or you don't know what to do with those settings to fix it, I might suggest watching some tutorials on exporting/importing meshes from Blender to Unity. You might try starting here.

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