Question

I want to have a persistent button in the bottom right corner of my app. During all view transitions, the button should remain static. I'm having trouble deciding what view to add the button to. I know the button ought to be stored in the AppDelegate, but I don't know what other view it would be sense to add it to except the window. One downside of adding it to the window is that when there's an app running in the background (ie Phone), the added status bar padding will push down the window. In general, adding it to the window seems to be a hacky solution -- any thoughts?

Was it helpful?

Solution

Yes, adding it to the UIWindow would be extremely hacky and finicky.

Storyboards

If you're using Storyboards and iOS 5.0 onwards, you should be able to use container views and do something like this:

MAH BUTTON IS PLEASED

Here's another picture showing the, rather simplistic, structure of the first View Controller:

enter image description here

The view controller on the left has a container, and then a view which holds the button on top of it. The container indicates that the navigation controller (directly to the right) should appear within itself, that relationship is shown by the =([])=> arrow (formally known as an embed segue). Finally the navigation controller defines its root view controller to the one on the right.

In summary, the first view controller pancakes-in the container view with the button on top, so everything that happens inside has to have the button on top.

Using childViewControllers

aka. The "I hate Storyboards and puppies" mode

Using a similar structure to the Storyboard version, you could create the base view controller with its button, and then, add the view that will become then new "root" of the application, underneath.

To make it clear, let's call the one view controller that holds the button the FakeRootViewController, and the view controller that will be, for all practical purposes, the root of the application: RootViewController. All subsequent view controllers won't even know that there's the FakeRootViewController above everyone else.

FakeRootViewController.m

// The "real" root
#import "RootViewController.h"

// Call once after the view has been set up (either through nib or coded).
- (void)setupRootViewController
{
    // Instantiate what will become the new root
    RootViewController *root = [[RootViewController alloc] <#initWith...#>];

    // Create the Navigation Controller
    UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:root];

    // Add its view beneath all ours (including the button we made)
    [self addChildViewController:nav];
    [self.view insertSubview:nav.view atIndex:0];
    [nav didMoveToParentViewController:self];
}

AppDelegate.m

#import "FakeRootViewController.h"

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

    FakeRootViewController *fakeRoot = [[FakeRootViewController alloc] <#initWith...#>];

    self.window.rootViewController = fakeRoot;
    [self.window makeKeyAndVisible];

    return YES;
}

That way, you can have all the benefits of inserting the button on the window, without all the guilt and "Should I really be a programmer?" that it causes.

OTHER TIPS

Potentially you could have 1 main "root" view controller, and all you other view controllers could be child view controllers, with their views as child views. Then they would have their content, and the button would be in the "root" view controller. But this seems just as sketchy and hacky as putting it in the window, and probably less convenient.

I use this button:

@interface UIPopUpButton : UIImageView <UIPopoverControllerDelegate, UIActionSheetDelegate>
{
    UIPopoverController* popoverController;
    Class popoverClass;
}

- (id) initWithPoint: (CGPoint) point;
- (void) touchesBegan: (NSSet*) touches
            withEvent: (UIEvent*) event;

+ (id) buttonAtPoint: (CGPoint) point;
+ (id) buttonAtOriginalPoint;
+ (void) unhighlight;
+ (void) bringButtonToFront;

@property (nonatomic, retain) UIPopoverController* popoverController;
@property (nonatomic, assign) Class popoverClass;

@end


#import "UIPopUpButton.h"

@implementation UIPopUpButton

static UIPopUpButton* button = nil;
static CGPoint originalPoint;

@synthesize popoverClass;
@synthesize popoverController;

+ (id) buttonAtPoint: (CGPoint) point
{
    if (button == nil)
    {
        button = [[UIPopUpButton alloc] initWithPoint: point];
        originalPoint = point;
        button.popoverClass = [UIPopoverController class];
    }
    else
    {
        button.frame = CGRectMake(point.x, point.y, button.frame.size.width, button.frame.size.height);
    }

    return button;
}

+ (id) buttonAtOriginalPoint
{
    return [self buttonAtPoint: originalPoint];
}

+ (void) unhighlight
{
    button.highlighted = NO;
}

+ (void) bringButtonToFront
{
    [[UIApplication sharedApplication].keyWindow addSubview: [self buttonAtOriginalPoint]];
}

- (id) initWithPoint: (CGPoint) point
{
    UIImage* image1 = [UIImage imageNamed: @"topbutton.png"];
    UIImage* image2 = [UIImage imageNamed: @"topbutton.png"];

    if ((self = [super initWithImage: image1
                    highlightedImage: image2]))
    {
        self.userInteractionEnabled = YES;
        self.frame = CGRectMake(point.x, point.y, self.frame.size.width, self.frame.size.height);
        self.multipleTouchEnabled = NO;
    }

    return self;
}

- (BOOL) isAppCurrStatus
{
    return ([DevToolsClientController sharedInstance].statusOfRootViewController == FrontEndApplication);
}

- (void) touchesBegan: (NSSet*) touches withEvent: (UIEvent*) event
{
    UITouch* touch = [touches anyObject];

    if(touch.view == self)
    {
        if (self.popoverController == nil)
        {
            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
            {
                UIActionSheet* actionSheet = [[UIActionSheet alloc] initWithTitle: @"Please choice operation:"
                                                                         delegate: self
                                                                cancelButtonTitle: nil
                                                           destructiveButtonTitle: nil
                                                                otherButtonTitles: nil];
                [actionSheet addButtonWithTitle: @"Cancel"];
                actionSheet.cancelButtonIndex = 0;
                [actionSheet addButtonWithTitle: @"Button 1"];

                actionSheet.actionSheetStyle = UIActionSheetStyleDefault;
                [actionSheet setTag: 0];
                [actionSheet setDelegate: self];
                [actionSheet showInView: [self superview]];
                [actionSheet release];
                [actions release];
            }
            else
            {
                PopoverMenuController* contentViewController = [[PopoverMenuController alloc] init];
                self.popoverController = [[UIPopoverController alloc] initWithContentViewController: contentViewController];
                popoverController.delegate = self;
                [popoverController presentPopoverFromRect: CGRectMake(10.0f, 10.0f, 5.0f, 5.0f)
                                                   inView: self
                                 permittedArrowDirections: UIPopoverArrowDirectionAny
                                                 animated: YES];
                contentViewController.popoverController = self.popoverController;
                [contentViewController reloadData];
            }
        }
        else
        {
            [self.popoverController dismissPopoverAnimated:YES];
            self.popoverController = nil;
        }
    }

    [super touchesBegan: touches withEvent: event];
}



#pragma mark UIActionSheetDelegate implementation

-(void) actionSheet: (UIActionSheet*) actionSheet clickedButtonAtIndex: (NSInteger) buttonIndex
{
    NSNumber* indexAction = [[NSNumber alloc] initWithInt: buttonIndex - 1];

}

- (void) runAction: (NSNumber*) indexAction
{
    [DevToolsPopoverMenuController runAction: [indexAction integerValue]];
}

#pragma mark -
#pragma mark UIPopoverControllerDelegate implementation

- (void) popoverControllerDidDismissPopover: (UIPopoverController*) thePopoverController
{
    if (self.popoverController != nil)
    {
        self.popoverController = nil;
    }
}

- (BOOL) popoverControllerShouldDismissPopover: (UIPopoverController*) thePopoverController
{
    //The popover is automatically dismissed if you click outside it, unless you return NO here
    return YES;
}

@end

call:

     [UIPopUpButton bringButtonToFront];

My button is always on top.

Try subclassing the UIViewController class and make your own one with the button

Create a singleton object that holds the button so all view controllers can reference it and add it to their subview or add it to the window directly.

SomeClass.h
@property (nonatomic) UIButton *yourButton;
+(SomeClass*)sharedSomeClass;


SomeClass.m

@synthesize yourButton = _yourButton;

-(id)init
{
self = [super init];
if(self)
{
 _yourButton = [UIButton new];
//Other settings you want for your button
}
return self;
}

+(SomeClass)sharedSomeClass
{
 static SomeClass *sharedSomeClass;
 if (!sharedSomeClass)
  sharedSomeClass = [[super allocWithZone:nil]init];

   return sharedSomeClass;
}

+(void)allocWithZone:(NSZone*)zone
{
 return [self sharedSomeClass];
}

If you like you can access the window directly like this:

UIWindow *mainwindow = [[[UIApplication sharedApplication]delegate]window];

import SomeClass.h into your view controllers, and access the button from anywhere

#import "SomeClass.h"

SomeClass *someClass = [SomeClass sharedSomeclass];
UIButton *localButton = someClass.yourButton;
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