I coded a small QT program using QGLWidget. The goal is to display a simple triangle in permanent rotation. The problem is that there is no animation because just the first frame is rendered.
Here's my main C++ source code :
#include "qtapplication.h"
#include <QtWidgets/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QtApplication w;
w.show();
return a.exec();
}
My qtapplication.h file :
include <QtWidgets/QMainWindow>
#include "ui_qtapplication.h"
#include "HSGLWidget.hpp"
class QtApplication : public QMainWindow
{
Q_OBJECT
public:
QtApplication(QWidget *parent = 0);
~QtApplication();
private:
Ui::QtApplicationClass ui;
HSGLWidget *_glwidget;
};
My qtapplication.cpp file :
#include "qtapplication.h"
QtApplication::QtApplication(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
this->_glwidget = NULL;
if (this->_glwidget == NULL)
this->_glwidget = new HSGLWidget();
this->_glwidget->setVisible(true);
setCentralWidget(this->_glwidget);
}
QtApplication::~QtApplication()
{
}
My HSGLWidjet.h file:
#include <QGLWidget>
class HSGLWidget : public QGLWidget {
Q_OBJECT
public:
explicit HSGLWidget(QWidget *parent = 0);
virtual ~HSGLWidget();
protected:
virtual void initializeGL();
virtual void resizeGL(int width, int height);
virtual void paintGL();
virtual void keyPressEvent(QKeyEvent *keyEvent);
private:
void _onSetup();
private:
QTimer *_timer;
};
And my HSGLWidjet.cpp file:
#include <iostream>
#include "HSGLWidget.hpp"
float toto_angle = 0.0f;
HSGLWidget::HSGLWidget(QWidget *parent)
: QGLWidget(parent)
{
this->_onSetup();
}
HSGLWidget::~HSGLWidget(void)
{
}
void HSGLWidget::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.20f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
void HSGLWidget::resizeGL(int width, int height)
{
if (height == 0)
height = 1;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void HSGLWidget::paintGL(void)
{
std::cout << "PAINTGL" << std::endl;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f);
glEnable(GL_MODELVIEW);
glPushMatrix();
glTranslatef(0.0f, 0.0f, 0.0f);
glRotatef(toto_angle, 1.0f, 1.0f, 1.0f);
glScalef(1.0f, 1.0f, 1.0f);
glBegin(GL_TRIANGLES);
glColor3ub(255, 0, 0);
glVertex3f(0.0f, 0.75f, 0.0f);
glColor3ub(0, 255, 0);
glVertex3f(-0.75f, 0.0f, 0.0f);
glColor3ub(0, 0, 255);
glVertex3f(0.75f, 0.0f, 0.0f);
glEnd();
toto_angle+=1.0f;
glPopMatrix();
}
void HSGLWidget::keyPressEvent(QKeyEvent *keyEvent)
{
}
void HSGLWidget::_onSetup()
{
}
The string 'PAINTGL' is written just for the first frame. Normally, paintGL is called automatically. I'm really lost in front of this situation. Does anyone can help me, please ? Thanks a lot in advance for your help.