Question

Given handle of a Win32 window, I need to find position of it relative to its parent window.

I know several functions (e.g.; GetWindowRect() and GetClientRect()), but none of them explicitly return the desired coordinates.

How do I do this?

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Solution

The solution is using the combined power of GetWindowRect() and MapWindowPoints().

GetWindowRect() retrieves the coordinates of a window relative to the entire screen area you see on your monitor. We need to convert these absolute coordinates into relative coordinates of our main window area. The MapWindowPoints() transforms the coordinates given relative to one window into relative to another. So we need a "handle" of the screen area and the handle of the parent window of the control which we are trying to find coordinates of. The screen are is a "window" in Windows terminology and it is called "Desktop". We can access the handle of Desktop by the constant HWND_DESKTOP defined in WinUser.h (including Windows.h is enough). And we can get the handle of our parent window simply by calling the Win32 function GetParent(). Now we have all the parameters required to call the MapWindowPoints() function.

RECT YourClass::GetLocalCoordinates(HWND hWnd) const
{
    RECT Rect;
    GetWindowRect(hWnd, &Rect);
    MapWindowPoints(HWND_DESKTOP, GetParent(hWnd), (LPPOINT) &Rect, 2);
    return Rect;
}

MapWindowPoints() is defined as:

int MapWindowPoints(
  _In_     HWND hWndFrom,
  _In_     HWND hWndTo,
  _Inout_  LPPOINT lpPoints,
  _In_     UINT cPoints
);

MapWindowPoints() transform the coordinates relatively from hWndFrom to hWndTo. In our case, we do the transformation from Desktop (HWND_DESKTOP) to our parent window (GetParent(hWnd)). Therefore, the resulting RECT structure holds the relative coordinates of our child window (hWnd) relative to its parent window.

OTHER TIPS

that is the solution I am using either for windows or for controls (child windows)

RECT rc;
GetClientRect(hWnd,&rc);
MapWindowPoints(hWnd,GetParent(hWnd),(LPPOINT)&rc,2);

I know it's been answered before, but it's much easier to just get a child window's rect in screen coordinates, get it's position (POINT ptCWPos = {rectCW.left, rectCW.top};) and use the ScreenToClient() function, that will transform the screen coordinate point to the window's client coordinate point:

PS: I know that looks like a lot more code, but most of it is fiddling with the rect position; in most cases one will actually need the rect position rather than the whole rect.


HWND hwndCW, hwndPW; // the child window hwnd
                     // and the parent window hwnd
RECT rectCW;
GetWindowRect(hwndCW, &rectCW); // child window rect in screen coordinates
POINT ptCWPos = { rectCW.left, rectCW.top };
ScreenToClient(hwndPW, &ptCWPos); // transforming the child window pos
                                  // from screen space to parent window space
LONG iWidth, iHeight;
iWidth = rectCW.right - rectCW.left;
iHeight = rectCW.bottom - rectCW.top;

rectCW.left = ptCWPos.x;
rectCW.top = ptCWPos.y;
rectCW.right = rectCW.left + iWidth;
rectCW.bottom = rectCW.right + iHeight; // child window rect in parent window space

Here's a very basic typedef struct based on the above answers:

typedef struct tagRectCl {
    static RECT rectOut;
    RECT RectCl(int ctrlID, HWND &hwndCtrl, HWND &ownerHwnd)
    {
    RECT rectIn;
    GetWindowRect(hwndCtrl, &rectIn); //get window rect of control relative to screen
    MapWindowPoints(NULL, ownerHwnd, (LPPOINT)&rectIn, 2);
    rectOut = rectIn;
    return rectOut;
    }
    RECT RectCl(int ctrlID)
    {
       // for rectOut already populated
       return rectOut;
    }
    };
}RectCl;

RECT RectCl::rectOut = {};

The idea being to extend ctrlID over a range of controls, where the storage for the corresponding rectOuts can be considered for a more accommodating structure.
Usage: the following returns the converted rect:

RECT rect1 = RectCl().RectCl(IDC_CTRL1, hWndCtrl, hWndOwner);

The following is a partly coded function that takes elements of both answers into something usable for dialogs - particularly for move/resizing control co-ordinates, the original reason for landing at this page.
It accepts as parameters an integral control ID from a resource or HMENU item from CreateWindow, and a handle for its container.
One should also consider whether ownerHwnd is minimized before calling the function by listening for SIZE_MINIMIZED in WM_SIZE.

BOOL ProcCtrl(int ctrlID, HWND ownerHwnd)
{
    RECT rcClient = {0};        
    HWND hwndCtrl = GetDlgItem(ownerHwnd, ctrlID);
    if (hwndCtrl)
    {
    GetWindowRect(hwndCtrl, &rcClient); //get window rect of control relative to screen
    MapWindowPoints(NULL, ownerHwnd, (LPPOINT)&rcClient,2);

    /* Set extra scaling parameters here to suit in either of the following functions
    if (!MoveWindow(hwndCtrl, rcClient.left, rcClient.top, 
    rcClient.right-rcClient.left, rcClient.bottom-rcClient.top, TRUE))
    {
        //Error;
        return FALSE;
    }
    //if (!SetWindowPos(hwndCtrl, NULL, (int)rcClient.left, (int)(rcClient.top),
    //(int)(rcClient.right - rcClient.left), (int)(rcClient.bottom - rcClient.top), SWP_NOZORDER))
    {
        //Error;
        //return FALSE;
    }
    }
    else
    {
        //hwndCtrl Error;
        return FALSE;
    }
    return TRUE;
}

Simpler

BOOL CAuxFormView::OnInitDialog()
{
    // run the default
    CDialog::OnInitDialog();
    // define a rectangular
    CRect rc1;
    // get area of the control to the screen coordinates
    m_Viewer_Ctrl.GetWindowRect(rc1);
    // transform the screen coordinates relevant to the Dialog coordinates
    ScreenToClient(rc1);
    // move and refresh the control to the new area
    m_Viewer_Ctrl.MoveWindow(rc1);

}
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