I have a dll which hooks recv function of a network application. The code works just fine (it makes everything its suppossed to do), but if i add output logs to a file, the connection closes after some time working (the server side application throws the error "An existing connection was forcibly closed by the remote host").
That time isnt even always the same, sometimes it closes almost when initializing connection, other times i can use the connection for few secs before it gets closed. It does not give any error or warning message. If i remove the log code, the application runs fine. Any idea why is that happening? I run it in windows 8 x64
Also, even erasing the log code, the connection keeps being closed in windows xp x32.
Here is the recv hook code:
int __stdcall NewRecv(SOCKET socket, char *data, int datalen, int flags) {
int result = 0;
if(!IsLoginServerPacket(&socket)) {
INT size = 0,opcode = 0,temp = 0,writer = 0,second_op = 0;
do {
size = 0;
second_op = 0;
temp = 0;
writer = 0;
while(temp < 2) {
temp += recvPacket(socket,recv_gs_buffer+writer,2 - temp,flags);
writer += temp;
}
size = (*(SHORT*)recv_gs_buffer) & 0xffff;
// THIS IS THE LOG CODE
FILE *f = fopen("debug.txt", "a");
fprintf(f, "datalen=%d, size=%d\n", datalen, size);
fclose(f);
while(temp < size) {
temp += recvPacket(socket,recv_gs_buffer+writer,size - temp,flags);
writer += temp;
}
Decrypt(&gs_crypt,recv_gs_buffer+2,size-2);
opcode = (*(recv_gs_buffer+2) & 0xff);
if(opcode == EXTENDED_PROTOCOL) {
second_op = *(SHORT*)(recv_gs_buffer + 3);
second_op &= 0xffff;
HandleGameServerPacket(second_op,recv_gs_buffer+2,size-2);
}
} while(second_op == 0x8a || second_op == 0x8b);
if(opcode == 0x00) {
SetKey(recv_gs_buffer+4,&gs_crypt);
SetKey(recv_gs_buffer+4,&client_crypt);
} else
Crypt(&client_crypt,recv_gs_buffer+2,size-2);
int i = 0;
while(i < size) {
data[i] = recv_gs_buffer[i];
i++;
}
//memcpy(data,recv_gs_buffer,size);
result = size;
} else
result = recvPacket(socket,data,datalen,flags);
return result;
}