You could connect all of your buttons to a slot with no parameters and then get the position of the sender in this steps:
- Cast the sender
QObject
to a QWidget viaqobject_cast
- Retrieve the index of that
QWidget
usingQLayout::indexOf(QWidget *widget)
- Then get the row, column, column span and row span with the
QGridLayout::getItemPosition(int index, int *row, int *column, int *rowSpan, int *columnSpan)
The example code would look like this:
void MyWidgetWithAllLabels::commonSlot()
{
QWidget *buttonWidget = qobject_cast<QWidget*>(sender());
if (!buttonWidget)
return;
int indexOfButton = ui->gridLayout->indexOf(buttonWidget);
int rowOfButton, columnOfButton, rowSpanOfButton, columnSpanOfButton;
ui->gridLayout->getItemPosition(indexOfButton,
&rowOfButton, &columnOfButton, &rowSpanOfButton, &columnSpanOfLabel);
// Now you can get a reference to that specific QPushButton
QLayoutItem *item = ui->gridLayout->itemAtPosition(rowOfButton, columnOfButton);
QPushButton *clickedButton = qobject_cast<QPushButton*>(item->widget());
if (!clickedButton)
return;
// ... do something with that clickedButton
}
Referring to the code in your related post, you can connect your buttons to that slot like this:
connect( ui->tile_0_0, SIGNAL(clicked()),
this, SLOT(commonSlot()));
connect( ui->tile_0_1, SIGNAL(clicked()),
this, SLOT(commonSlot()));
// ...