Question

I've written particle systems before and, put simply, it's more effort than it's worth given the size of the projects I want it for. What I'm ideally looking for is a particle system which can be easily dropped into an SFML.NET project without needing a great deal of manual integration.

Does anything already exist to fill this need (ideally without needing to rely on Tao for OpenGL access), or can someone recommend a particle system they've used for another .NET-based grapics framework which should be fairly easy to adapt?

Keep in mind that if it needs work to integrate wtih SFML.NET, the work involved should be LESS than the work required to write one from scratch.

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Solution

Flint Particles (Formerly flint-sharp): http://flintparticles.org/

OTHER TIPS

What about SPARK (also here)? It's written in C++, but it claims to integrate with SFML, and it may well be that porting the C++ to .NET would be less work than writing a particle system from scratch.

It looks like the simple but unfortunate answer is: no.

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