Question

OK so, I am making an applet that paints 32x32 square tiles (to make a map) and my problem is that they are going diagonally when I want them to go 8 by 8 (hence the way the array is shaped 8 by 8). So... how do I fix this?

Thanks. Anyway, since the code bbcode is being a butthead... here is the pastebin URL :-)

http://www.danflow.pastebin.com/kAUEpg1E

And here is the problem:

It's not the way I want it

I want it 8 by 8... :(

Was it helpful?

Solution

The problem is this line:

g.drawImage(theTile, 32*i,32*i, this);

In order to draw it 8x8, you'll probably want to change it to something like

g.drawImage(theTile, 32*(i%8),32*(i/8), this);

OTHER TIPS

Right here: g.drawImage(theTile, 32*i,32*i, this); So on the element when i = 2, you're tell it "Two out, Two down". The third element prints "Three out, Three down". I don't know why you're not using a two dimensional array, but to make it work with a one dimensional array I suppose you could do:

g.drawImage(theTile, 32*(i%8),32*(i/8), this);
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