Question

I am wondering if someone could suggest the best way to handle 6 large images that need to be used as an app tour.

I am using a sprite sheet for all other assets however I need to create a tour section in the app which shows 6 of the app screens with some parts highlighted with explanation on what that particular part does. The 6 screens are full size app images so 6 of these (640x960 x 6) does not fit in a sprite sheet.

A bit stuck as to what the best performance method would be.

Thanks

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Solution

Why do you say it does not fit? You could easily pack all 6 images into a single 2048x2048 atlas. Even if you had more (or larger) images, you could then use Stage3D extended mode which allows 4096x4096 textures.

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