Question

This is the first time I am posting a question on stackoverflow, so please try and overlook any errors I may have made in formatting my question/code. But please do point the same out to me so I may be more careful.

I was trying to write some simple intrinsics routines for the addition of two 128-bit (containing 4 float variables) numbers. I found some code on the net and was trying to get it to run on my system. The code is as follows:

 //this is a sample Intrinsics program to add two vectors.

    #include <iostream>  
    #include <iomanip>      
    #include <xmmintrin.h>  
    #include <stdio.h>

    using namespace std;

    struct vector4 {  
        float x, y, z, w;    };   

    //functions to operate on them.  
    vector4 set_vector(float x, float y, float z, float w = 0) {     
        vector4 temp;  
        temp.x = x;   
        temp.y = y;   
        temp.z = z;  
        temp.w = w;  
        return temp;  
    }    


    void print_vector(const vector4& v) {   
        cout << " This is the contents of vector: " << endl;  
        cout << " > vector.x = " << v.x << endl;  
        cout << " vector.y = " << v.y << endl;  
        cout << " vector.z = " << v.z << endl;  
        cout << " vector.w = " << v.w << endl;  
    }

    vector4 sse_vector4_add(const vector4&a, const vector4& b) {  
        vector4 result;  

        asm volatile (  
          "movl $a, %eax" //move operands into registers.  
          "\n\tmovl $b, %ebx"  
          "\n\tmovups  (%eax), xmm0"  //move register contents into SSE registers.  
          "\n\tmovups (%ebx), xmm1"  
          "\n\taddps xmm0, xmm1" //add the elements. addps operates on single-precision vectors.    
          "\n\t movups xmm0, result" //move result into vector4 type data.  
        );
        return result;  
    }

    int main() {     
        vector4 a, b, result;  
        a = set_vector(1.1, 2.1, 3.2, 4.5);   
        b = set_vector(2.2, 4.2, 5.6);    
        result = sse_vector4_add(a, b);    
        print_vector(a);  
        print_vector(b);    
        print_vector(result);
        return 0;
    }

The g++ parameters I use are:

g++ -Wall -pedantic -g -march=i386 -msse intrinsics_SSE_example.C -o h

The errors I get are as follows:

intrinsics_SSE_example.C: Assembler messages:  
intrinsics_SSE_example.C:45: Error: too many memory references for movups  
intrinsics_SSE_example.C:46: Error: too many memory references for movups  
intrinsics_SSE_example.C:47: Error: too many memory references for addps  
intrinsics_SSE_example.C:48: Error: too many memory references for movups  

I have spent a lot of time on trying to debug these errors, googled them and so on. I am a complete noob to Intrinsics and so may have overlooked some important things.

Any help is appreciated,
Thanks,
Sriram.

Was it helpful?

Solution

You're using ASM blocks, not intrinsic.

Since those xmmX are registers, you should prefix them with a %:

      "\n\tmovups  (%eax), %xmm0"
      // etc.

And your ASM is has several errors.

  1. you should not modify the ebx register.
  2. $a etc is considered a global symbol in the assembler, which it is not.
  3. addps %xmm0, %xmm1 will store the result into xmm1. Remember in AT&T syntax the destination is on the right.

The corrected ASM block would be like

    asm volatile (  
      "movl %1, %%eax"
      "\n\tmovl %2, %%ecx"  
      "\n\tmovups  (%%eax), %%xmm0"
      "\n\tmovups (%%ecx), %%xmm1"  
      "\n\taddps %%xmm0, %%xmm1"
      "\n\tmovups %%xmm0, %0"
      : "=m"(result)
      : "r"(&a), "r"(&b)
      : "eax", "ecx");

Basically, %0 will be replaced by the address of result, %1 and %2 will be replaced by &a and &b. See http://www.ibiblio.org/gferg/ldp/GCC-Inline-Assembly-HOWTO.html for a detailed explanation. The "eax", "ecx" prevents these 2 registers from being used as a replacement of those %n.

But the first 2 movl's are unnecessary...

    asm volatile(  
      "\n\tmovups (%1), %%xmm0"
      "\n\tmovups (%2), %%xmm1"  
      "\n\taddps %%xmm1, %%xmm0"
      "\n\tmovups %%xmm0, %0"
      : "=m"(result)
      : "r"(&a), "r"(&b));

Since you mentioned intrinsic, why not use __builtin_ia32_addps?

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