- Use EarCutting for Triangulation.
- Convert your 2D points to 3D points for(Away3D).
- Use the points to build custom Mesh.
- Bingo!!
> The tricky part is to calculate the UV for the texture
Question
I have a sprite which helps the user draw a custom shape? i want to tile the surface how can that be achieved?
Solution
> The tricky part is to calculate the UV for the texture