Is it right method client send data using the same connection accepted by server?.
The situation is like this, I have blue tooth server running on my PC and on the other side I have android phone with client and server. From android side the client start connection. I am using blue-tooth chat example from android samples.
And the server-client on android look like
BluetoothSocket socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
And in the PC side I am using Bluez libraries to implement server and client.
The code includes blue tooth receive thread and a main thread, whenever the server accept a connection from android phone I just assign the socket value to a global variable and whenever the client need to send data it send using the same socket ,
Server:-
int GLOBAL_CLIENT;
void* recive_bluetooth_trd(void*)
{
...............................
..............................
client = accept(s, (struct sockaddr *)&rem_addr, &opt);
GLOBAL_CLIENT=client;
while(1){
bytes_read = read(client, buf, sizeof(buf));
....................
...................
}
Client:-
void clinet(char *msg, int length){
........................
int bytes_write=write(GLOBAL_CLIENT,message, length);
..........................
}
My question is, Is it a right method ? The problem is that some times the client send data successfully from PC but not receiving on android side.