Question

hi guys I'm making a game with maps/levels sizing up from 5000+ x 3000+ px. Maps have movieclips(e.g walls/rooms/stairs) that should be position according to my planned map design.
Should I create it statically on stage? or what should be?
I'm just asking for suggestions on what way should I do this. Thanks!

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Solution

The most common way to do just that is tile-based approach. The other way is obstacle-based approach, this one uses obstacles as classes with parameters, with metadata stored in the level, and rendered with only visible part of the level in the display list.

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