Question

I am a C++ programmer who is trying to apply for some work. I have recently been invited for an interview at a well known CAD/CAM developer in the UK. I am nervous because I have no idea what kinds of questions they will ask, my math isn't that great as I mostly deal with linear algebra for video game programming.

Can someone who works in that sector please outline what kind of skills are needed? from maths to rendering api.

Thanks

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Solution

Linear algebra is definitely a good start. Also, you are probably familiar with polygon meshes, that's good too. If I would interview for a CAD job I would read up on other geometry representations. In particular

I don't think rendering APIs are too important here, but you should have a solid understanding of how ray tracing works and how to use the just mentioned surface types in both a ray tracer and in a rasterization-based pipeline.

OTHER TIPS

Just list out for someone....

Common for CAD and CAM

CAD

important: 3D shape representation and operation for solid shape

CAM

important: mesh operation algorithm

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