What you are looking to do, is work with a Texture Atlas, which is essentially an index of images contained inside of your spritesheet. You can then import the data into your environment to process the sprites contained inside of your image.
Typically you would have all the sprites separate, and you would use a sprite packing tool, that would create a spritesheet, and a texture atlas for you to use.
In this case, you already have a spritesheet packed, therefore you would need to calculate the atlas yourself.