Question

used cocos2d-x(version:"cocos2d-2.1beta3-x-2.1.1") under xcode

I set

CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll) 

to make my game fit different devices. With Everyplay effect on, my screen size will change auto, only happened when test on real machine, but no such bug when I use kResolutionExactFit. However, I need to use kResolutionShowAll. With iphone4 it works all well,but with ipad and iphone 5(I think all devices except screen size is 960*640) have the bug above

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Solution

This issue has been fixed in Everyplay v1.6.3.

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