Pure OpenGL CoverFlow implementation--not iPhone or OpenGL ES or other toolkit
Question
Are there any open-source implementations of CoverFlow that are pure OpenGL, and not dependent on one of the following:
- Any iOS or Apple API
- OpenGL ES--I want this to run on a desktop, not a mobile device
- Not tied to other toolkits, such as Qt, Gtk, etc.
I've not been able to find anything fitting this description, which is very surprising to me.
Solution
Well, this is not really a pure OpenGL, it is based on GLScene - GLScene is an OpenGL based 3D library for Delphi - it is called CoverFrame.
You didn't specify the language, so I suggest you this which is for Delphi (Pascal).
It is free for use in any project. Read the license or mail to the author.
- You can also control: Mirror alpha Transparency Horizontal / Vertical
Demo and SourceCode here
Licensed under: CC-BY-SA with attribution
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