Generating multiple headers and switching them in and out based on the application's version number is a really bad 'solution': aside from being horribly complicated, it is very brittle since it couples your code to specific iTunes versions.
Apple events, like HTTP, were designed by people who understood how to construct large, flexible long-lived distributed systems whose clients and servers could evolve and change over time without breaking each other. Scripting Bridge, like a lot of the modern 'Web', was not.
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The correct way to retrieve a specific type of value is to specify your required result type in the 'get' event. AppleScript can do this:
tell app "iTunes" to get player position as real
Ditto objc-appscript, which provides convenience methods specifically for getting results as C numbers:
ITApplication *iTunes = [ITApplication applicationWithBundleID: @"com.apple.itunes"];
NSError *error = nil;
double pos = [[iTunes playerPosition] getDoubleWithError: &error];
or, if you'd rather get the result as an NSNumber:
NSNumber *pos = [[iTunes playerPosition] getWithError: &error];
SB, however, automatically sends the 'get' event for you, giving you no what to tell it what type of result you want before it returns it. So if the application decides to return a different type of value for any reason, SB-based ObjC code breaks from sdp headers onwards.
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In an ideal world you'd just ditch SB and go use objc-appscript which, unlike SB, knows how to speak Apple events correctly. Unfortunately, appscript is no longer maintained thanks to Apple legacying the original Carbon Apple Event Manager APIs without providing viable Cocoa replacements, so isn't recommended for new projects. So you're pretty much stuck with the Apple-supplied options, neither of which is good or pleasant to use. (And then they wonder why programmers hate everything AppleScript so much...)
One solution would be to use AppleScript via the AppleScript-ObjC bridge. AppleScript may be a lousy language, but at least it knows how to speak Apple events correctly. And ASOC, unlike Cocoa's crappy NSAppleScript class, takes most of the pain out of gluing AS and ObjC code together in your app.
For this particular problem though, it is possible to monkey-patch around SB's defective glues by dropping down to SB's low-level methods and raw four-char codes to construct and send the event yourself. It's a bit tedious to write, but once it's done it's done (at least until the next time something changes...).
Here's a category that shows how to do this for the 'player position' property:
@implementation SBApplication (ITHack)
-(double)iTunes_playerPosition {
// Workaround for SB Fail: older versions of iTunes return typeInteger while newer versions
// return typeIEEE64BitFloatingPoint, but SB is too stupid to handle this correctly itself
// Build a reference to the 'player position' property using four-char codes from iTunes.sdef
SBObject *ref = [self propertyWithCode:'pPos'];
// Build and send the 'get' event to iTunes (note: while it is possible to include a
// keyAERequestedType parameter that tells the Apple Event Manager to coerce the returned
// AEDesc to a specific number type, it's not necessary to do so as sendEvent:id:parameters:
// unpacks all numeric AEDescs as NSNumber, which can perform any needed coercions itself)
NSNumber *res = [self sendEvent:'core' id:'getd' parameters: '----', ref, nil];
// The returned value is an NSNumber containing opaque numeric data, so call the appropriate
// method (-integerValue, -doubleValue, etc.) to get the desired representation
return [res doubleValue];
}
@end
Notice I've prefixed the method name as iTunes_playerPosition
. Unlike objc-appscript, which uses static .h+.m glues, SB dynamically creates all of its iTunes-specific glue classes at runtime, so you can't add categories or otherwise patch them directly. All you can do is add your category to the root SBObject/SBApplication class, making them visible across all classes in all application glues. Swizzling the method names should avoid any risk of conflict with any other applications' glue methods, though obviously you still need to take care to call them on the right objects otherwise you'll likely get unexpected results or errors.
Obviously, you'll have to repeat this patch for any other properties that have undergone the same enhancement in iTunes 11, but at least once done you won't have to change it again if, say, Apple revert back to integers in a future release or if you've forgotten to include a previous version in your complicated switch block. Plus, of course, you won't have to mess about generating multiple iTunes headers: just create one for the current version and remember to avoid using the original -playerPosition
and other broken SB methods in your code and use your own robust iTunes_...
methods instead.