You have to make a distinction between your panel class and panel objects, also called instances of this class. Think of the class as a template that serves in creating objects. These objects are created with the new
keyword:
for (int i = 0; i < 9; i++)
{
var cp = new CutePanel.CustomPanel();
cp.BackColor = System.Drawing.SystemColors.ActiveCaption;
cp.LabelText = "My super click text";
cp.Location = new System.Drawing.Point(12, 12+(64*i));
cp.Name = "cpTest" + i;
cp.Size = new System.Drawing.Size(344, 58);
cp.SuperClick = null;
cp.TabIndex = 6;
cp.MouseClick += new MouseEventHandler(cpTest_MouseClick);
cp.SuperClick += new EventHandler(cpTest_SuperClick);
cp.LabelText = "This is my text.";
MenuItems.Add(cp);
}
You can also assign it values from the existing panel:
cp.BackColor = cpTest.BackColor;
cp.Size = cpTest.Size;
...
An elegant way of making a duplicate is to include a Clone
method in your panel class
public class CustomPanel
{
...
public CustomPanel Clone()
{
var cp = (CustomPanel)this.MemberwiseClone();
cp.Parent = null; // It has not yet been added to the form.
return cp;
}
}
Then
for (int i = 0; i < 9; i++)
{
CustomPanel cp = cpTest.Clone();
// Now only change the differing properties
cp.Location = new System.Drawing.Point(12, 12+(64*i));
cp.Name = "cpTest" + i;
cp.TabIndex += i + 1;
MenuItems.Add(cp);
}
but attention: If the cloned control is a container control containing other controls, you must clones those recursively as well. I.e., you must perform a deep clone! Creating new controls as shown in my first code snippet is safer.