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Tag fragment-shader - This is page 8 - GeneraCodice
Three.js - a vertex shader to color based on location of pixel on screen
https://www.generacodice.com/en/articolo/10734003/three-js-a-vertex-shader-to-color-based-on-location-of-pixel-on-screen
JavaScript
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webgl
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fragment-shader
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vertex-shader
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three.js
StackOverflow
Fragment shader - drawing a line?
https://www.generacodice.com/en/articolo/10485513/fragment-shader-drawing-a-line
opengl
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glsl
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fragment-shader
StackOverflow
Three.js ParticleSystem transparency issue
https://www.generacodice.com/en/articolo/10440006/three-js-particlesystem-transparency-issue
JavaScript
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alphablending
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webgl
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fragment-shader
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three.js
StackOverflow
GLSL integration function
https://www.generacodice.com/en/articolo/10381086/glsl-integration-function
sum
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opengl-es
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glsl
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fragment-shader
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vertex-shader
StackOverflow
OpenGL crashes when linking program, LG Nexus 4
https://www.generacodice.com/en/articolo/10226466/opengl-crashes-when-linking-program-lg-nexus-4
shader
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android
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opengl-es
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opengl-es-2.0
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fragment-shader
StackOverflow
How to pass-through fixed-function material and lighting to fragment shader?
https://www.generacodice.com/en/articolo/10205235/how-to-pass-through-fixed-function-material-and-lighting-to-fragment-shader
opengl
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3d
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shader
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fragment-shader
StackOverflow
will this sinus approximation be faster than a shader CG sinus function?
https://www.generacodice.com/en/articolo/9957819/will-this-sinus-approximation-be-faster-than-a-shader-cg-sinus-function
shader
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approximation
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fragment-shader
StackOverflow
Using a uniform in an "if" instruction inside a fragment shader don't work since recent chrome update
https://www.generacodice.com/en/articolo/9868821/using-a-uniform-in-an-if-instruction-inside-a-fragment-shader-don-t-work-since-recent-chrome-update
google-chrome
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glsl
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opengl-es-2.0
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webgl
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fragment-shader
StackOverflow
OpenGL - Fixed pipeline shader defaults (Mimic fixed pipeline with shaders)
https://www.generacodice.com/en/articolo/9859989/opengl-fixed-pipeline-shader-defaults-mimic-fixed-pipeline-with-shaders
opengl
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shader
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pipeline
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fragment-shader
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vertex-shader
StackOverflow
Why is drawing a circle procedurally slower than reading from a texture?
https://www.generacodice.com/en/articolo/9844983/why-is-drawing-a-circle-procedurally-slower-than-reading-from-a-texture
geometry
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opengl-es-2.0
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fragment-shader
StackOverflow
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