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Tag glm-math - This is page 9 - GeneraCodice
Can GLM Be Used As Plain Old Data in glUniformx()?
https://www.generacodice.com/en/articolo/8411070/can-glm-be-used-as-plain-old-data-in-gluniformx
c++
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opengl
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glsl
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glm-math
StackOverflow
Direction of rotation in GLM matrix, using quaternions
https://www.generacodice.com/en/articolo/8267583/direction-of-rotation-in-glm-matrix-using-quaternions
c++
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opengl
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matrix
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quaternions
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glm-math
StackOverflow
Transforming an array of positions using c++ and glm
https://www.generacodice.com/en/articolo/8221950/transforming-an-array-of-positions-using-c-and-glm
c++
-
glm-math
StackOverflow
How to use GLM in Android NDK Application
https://www.generacodice.com/en/articolo/8106249/how-to-use-glm-in-android-ndk-application
android
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opengl-es
-
android-ndk
-
glm-math
StackOverflow
how do you prevent gimbal lock using glm quat [duplicate]
https://www.generacodice.com/en/articolo/8011209/how-do-you-prevent-gimbal-lock-using-glm-quat-duplicate
opengl
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locking
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camera
-
quaternions
-
glm-math
StackOverflow
GLM matrix 4X4 (mat4) to array and back
https://www.generacodice.com/en/articolo/7842676/glm-matrix-4x4-mat4-to-array-and-back
sqlite
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matrix
-
glm-math
StackOverflow
Which euler angle order does this code result in?
https://www.generacodice.com/en/articolo/7663200/which-euler-angle-order-does-this-code-result-in
c++
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rotation
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euler-angles
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glm-math
StackOverflow
What I came up with by trial and error works, could you explain why?
https://www.generacodice.com/en/articolo/7599819/what-i-came-up-with-by-trial-and-error-works-could-you-explain-why
quaternions
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euler-angles
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bulletphysics
-
glm-math
StackOverflow
How to convert Euler Angles to Front, Up, Right vectors
https://www.generacodice.com/en/articolo/7401133/how-to-convert-euler-angles-to-front-up-right-vectors
c++
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opengl
-
3d
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glm-math
StackOverflow
Incorrect rotations using openGL GLM and shaders
https://www.generacodice.com/en/articolo/7177492/incorrect-rotations-using-opengl-glm-and-shaders
c++
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opengl
-
shader
-
opengl-3
-
glm-math
StackOverflow
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