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Tag mesh - This is page 51 - GeneraCodice
How to calculate a grid based on 4 curved edges?
https://www.generacodice.com/en/articolo/377241/how-to-calculate-a-grid-based-on-4-curved-edges
grid
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interpolation
-
2d
-
point
-
mesh
StackOverflow
Issue with animated .x files and multiple materials
https://www.generacodice.com/en/articolo/369767/issue-with-animated-x-files-and-multiple-materials
directx
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animation
-
mesh
-
skinning
-
.x
StackOverflow
Blending animations in DirectX - is this technically possible?
https://www.generacodice.com/en/articolo/363340/blending-animations-in-directx-is-this-technically-possible
directx
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animation
-
hierarchy
-
mesh
StackOverflow
Creating spherical meshes with Direct x?
https://www.generacodice.com/en/articolo/320009/creating-spherical-meshes-with-direct-x
c++
-
directx
-
mesh
StackOverflow
Mesh Generation in MATLAB
https://www.generacodice.com/en/articolo/303328/mesh-generation-in-matlab
matlab
-
mesh
StackOverflow
Making a custom mesh in C# managed DirectX
https://www.generacodice.com/en/articolo/289853/making-a-custom-mesh-in-c-sharp-managed-directx
c#
-
directx
-
runtime
-
managed
-
mesh
StackOverflow
DirectX 10 Mesh buffer not aligned problem? How to calculate wavefront obj index?
https://www.generacodice.com/en/articolo/266333/directx-10-mesh-buffer-not-aligned-problem-how-to-calculate-wavefront-obj-index
directx
-
mesh
-
wavefront
StackOverflow
Can the new client networking stack in Silverlight 3 directly connect to Azure Storage or Mesh?
https://www.generacodice.com/en/articolo/254774/can-the-new-client-networking-stack-in-silverlight-3-directly-connect-to-azure-storage-or-mesh
silverlight
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networking
-
mesh
-
azure
StackOverflow
Decomposing a 3d mesh into a 2d net
https://www.generacodice.com/en/articolo/253489/decomposing-a-3d-mesh-into-a-2d-net
algorithm
-
3d
-
graphics
-
mesh
StackOverflow
How can I get google earth building mesh data?
https://www.generacodice.com/en/articolo/208679/how-can-i-get-google-earth-building-mesh-data
xml
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3d
-
api
-
mesh
-
google-earth
StackOverflow
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