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Tag glsl - This is page 6 - GeneraCodice
How to use UV coord based on modulo with a shader?
https://www.generacodice.com/en/articolo/13442350/how-to-use-uv-coord-based-on-modulo-with-a-shader
shader
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tiling
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glsl
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fragment-shader
-
vertex-shader
StackOverflow
How to combine texture color and uniform color in fragment shader?
https://www.generacodice.com/en/articolo/13441660/how-to-combine-texture-color-and-uniform-color-in-fragment-shader
shader
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opengl-es
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glsl
-
webgl
StackOverflow
OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture
https://www.generacodice.com/en/articolo/13432051/opengl-how-to-access-depth-buffer-values-or-gl-fragcoord-z-vs-rendering-depth-to-texture
opengl
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shader
-
glsl
-
fragment-shader
StackOverflow
what parameters does the function texture() takes?
https://www.generacodice.com/en/articolo/13423285/what-parameters-does-the-function-texture-takes
opengl
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opengl-es
-
glsl
StackOverflow
Invariant and precise keywords in GLSL
https://www.generacodice.com/en/articolo/13418212/invariant-and-precise-keywords-in-glsl
shader
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invariants
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glsl
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keyword
StackOverflow
Shader doesn't draw anything
https://www.generacodice.com/en/articolo/13400221/shader-doesn-t-draw-anything
opengl
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shader
-
glsl
-
lwjgl
StackOverflow
GLSL NVidia square artifacts
https://www.generacodice.com/en/articolo/13399528/glsl-nvidia-square-artifacts
c++
-
opengl
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artifacts
-
glsl
StackOverflow
How to manage the Model, View and Projection matrices in modern OpenGL
https://www.generacodice.com/en/articolo/13396687/how-to-manage-the-model-view-and-projection-matrices-in-modern-opengl
c++
-
opengl
-
glsl
StackOverflow
glGetUniformLocation() returning -1 even though used in vertex shader
https://www.generacodice.com/en/articolo/13395556/glgetuniformlocation-returning-1-even-though-used-in-vertex-shader
c++
-
opengl
-
glsl
StackOverflow
First two fragment shader outputs are different
https://www.generacodice.com/en/articolo/13373500/first-two-fragment-shader-outputs-are-different
ios
-
glsl
-
fragment-shader
-
gpuimage
-
glsles
StackOverflow
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