The revision below gets your code working with as few changes as possible, however it is in no way an ideal solution. You should probably refactor your code so that the enemy manager doesn't need a public static reference to the HittingManager
package
{
import flash.display.MovieClip;
import flash.events.Event;
public class HeroManager extends MovieClip
{
public static var hero:Hero = new Hero();
public function HeroManager()
{
addEventListener(Event.ADDED_TO_STAGE, added);
}
private function added(event:Event):void
{
trace("hero manager added");
}
} //class
} //package
package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.sampler.Sample;
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.sampler.NewObjectSample;
public class EnemyManager extends MovieClip
{
public static var hManager:HittingManager;
private var timer:Timer = new Timer(2000);
public static var hitting:Boolean = false;
public static var enemy:Enemy;
public function EnemyManager()
{
addEventListener(Event.ADDED_TO_STAGE, added);
}
public function addEnemy(newEnemy:Enemy):void
{
addChild(newEnemy);
hManager.registerEnemy(newEnemy);
}
private function added(event:Event):void
{
addEventListener(Event.ENTER_FRAME, update);
trace("added enemy manger");
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
}
private function onTimer(event:TimerEvent):void
{
enemy = new Enemy();
this.addEnemy(enemy);
}
private function update(event:Event):void
{
}
}
}
package
{
import flash.display.MovieClip;
import flash.events.Event;
public class HittingManager extends MovieClip
{
private var _enemies:Array;
private var _hero:Hero;
public function HittingManager()
{
//trace("Hitting Manager working");
_enemies = [];
addEventListener(Event.ADDED_TO_STAGE, added);
}
public function registerEnemy(newEnemy:Enemy):void
{
_enemies.push(newEnemy);
}
public function registerHero():void
{
//trace("heroRegisterd");
_hero = HeroManager.hero;
addChild(_hero);
}
private function added(event:Event):void
{
if (!_hero)
{
this.registerHero();
}
trace("Hitting manger added");
addEventListener(Event.ENTER_FRAME, update);
}
private function update(event:Event):void
{
if (_hero)
{
for each (var newEnemy:Enemy in _enemies)
{
if (_hero.hitTestObject(newEnemy))
{
trace("Hitting")
}
}
}
}
} //class
} //package
In your main document class, you should have something like:
var hittingManager:HittingManager = new HittingManager();
EnemyManager.hManager = hittingManager;
var enemyManager:EnemyManager = new EnemyManager();
var heroManager:HeroManager = new HeroManager();
addChild(heroManager);
addChild(enemyManager);
addChild(hittingManager);