Float point textures are not a part of OpenGL ES 2.0 specs that's why they are not included in gl2ext.h
. And please note that they are available only if GPU supports GL_EXT_color_buffer_half_float
extension so you should check presence of this extension first.
Basically, you won't find constants for a lot of vendor-specific stuff too. This doesn't mean these values are invalid and it is absolutely OK to define these constants in code (my code has a lot of such constants, to name a few - constants for DXT/PVRTC compression and Tegra's CSAA).