Each time you call random.randrange(1,7)
, you generate a new random number. Since you're testing a single "turn", roll twice:
def roll_die():
return random.randrange(1, 7)
total = roll_die() + roll_die()
And see if the sum is in a range:
def play_turn():
total = roll_die() + roll_die()
if total == 12:
return 1.5
elif total == 11:
return 1.0
elif total == 10:
return 0.5
elif total <= 6:
return -0.5
else: # total is 7, 8, or 9
return 0
Here's the result of 100,000 rounds:
>>> from collections import Counter
>>> counts = Counter(play_turn() for i in xrange(100000))
>>> counts
Counter({-0.5: 41823, 0: 41545, 0.5: 8361, 1.0: 5521, 1.5: 2750})
>>> probabilities = {score: count / 100000.0 for score, count in counts.items()}
>>> probabilities
{-0.5: 0.41823, 0: 0.41545, 0.5: 0.08361, 1.0: 0.05521, 1.5: 0.0275}