The Android docs provides some sample code of how to load bitmaps effectively that handles this problem.
The code defines static methods in a class Utils
that it references when it needs to know what platform the app is running on. The benefit of doing this is that you can reuse the function calls rather than rewriting long conditional statements over and over. The code looks like this:
public static boolean hasFroyo() {
// Can use static final constants like FROYO, declared in later versions
// of the OS since they are inlined at compile time. This is guaranteed behavior.
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO;
}
public static boolean hasGingerbread() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD;
}
public static boolean hasHoneycomb() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB;
}
public static boolean hasHoneycombMR1() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1;
}
public static boolean hasJellyBean() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN;
}
public static boolean hasKitKat() {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT;
}