If you feel that Fukuchi's library is too large[0] for you, consider looking at Nayuki's C++ QR Code generator library[1]: https://github.com/nayuki/QR-Code-generator/tree/master/cpp
Nayuki's library requires C++11, and is portable without needing Autotools. Sample usage:
#include <string>
#include <vector>
#include "QrCode.hpp"
using namespace qrcodegen;
// Create the QR Code object
QrCode qr = QrCode::encodeText("Hello, world!", QrCode::Ecc::MEDIUM);
// Read the black & white pixels
for (int y = 0; y < qr.size; y++) {
for (int x = 0; x < qr.size; x++) {
int color = qr.getModule(x, y); // 0 for white, 1 for black
// You need to modify this part
draw_pixel_onto_QT(x, y, color);
}
}
[0]: Fukuchi: 20 files, ~7200 lines among the main .c and .h files (excluding build and test code).
[1]: Nayuki: 6 files, ~1400 lines among the main .cpp and .hpp files (excluding demo code).
EDIT 2016-12-08 by OP I decided, with permission, to add my own adaption to Qt. This code compiles and runs fine on my system, And I think it should be independent enough to work elsewhere without too many tweaks as well.
#include "QrCode.hpp"
void paintQR(QPainter &painter, const QSize sz, const QString &data, QColor fg)
{
// NOTE: At this point you will use the API to get the encoding and format you want, instead of my hardcoded stuff:
qrcodegen::QrCode qr = qrcodegen::QrCode::encodeText(data.toUtf8().constData(), qrcodegen::QrCode::Ecc::LOW);
const int s=qr.getSize()>0?qr.getSize():1;
const double w=sz.width();
const double h=sz.height();
const double aspect=w/h;
const double size=((aspect>1.0)?h:w);
const double scale=size/(s+2);
// NOTE: For performance reasons my implementation only draws the foreground parts in supplied color.
// It expects background to be prepared already (in white or whatever is preferred).
painter.setPen(Qt::NoPen);
painter.setBrush(fg);
for(int y=0; y<s; y++) {
for(int x=0; x<s; x++) {
const int color=qr.getModule(x, y); // 0 for white, 1 for black
if(0!=color) {
const double rx1=(x+1)*scale, ry1=(y+1)*scale;
QRectF r(rx1, ry1, scale, scale);
painter.drawRects(&r,1);
}
}
}
}
For usage, please see this painter class.