You can use JSON for this kind of job, this class is available in Flash Player 11.
package
{
import flash.display.Sprite;
import flash.events.Event;
/**
* ...
* @author
*/
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
var a:Array = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[7, 7, 7, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 7],
[7, 7, 7, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 7]
];
var txt:String = JSON.stringify( a )
trace( txt );
var a2:Array = JSON.parse( txt ) as Array;
trace( a2 );
}
}
}