I figured it out! You just have to set the contentWidth
to larger than the width of the Flickable
.
Flickable{
interactive: true
boundsBehavior: Flickable.StopAtBounds
contentHeight: flickme.height
contentWidth: flickme.width*1.8
width: 360
height: 360/3
Rectangle {
id:flickme
color: "yellow"
width: 360
height: 360/3
}
}