So I want to call a function when a html-defined button is pressed. The problem is I can't reach/find it, the console logs the error "Reference error: function not defined".
The stripped-down layout of my output.js (combined & compiled typescript) looks like so:
window.onload = function () {
var game = new SpaceGen.Game();
};
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var SpaceGen;
(function (SpaceGen) {
var Game = (function (_super) {
__extends(Game, _super);
function Game() {
_super.call(this, 512, 640, Phaser.AUTO, 'content');
this.state.add('state_World', SpaceGen.World, false);
this.state.start('state_World');
}
return Game;
})(Phaser.Game);
SpaceGen.Game = Game;
})(SpaceGen || (SpaceGen = {}));
var SpaceGen;
(function (SpaceGen) {
var World = (function (_super) {
__extends(World, _super);
function World() {
_super.apply(this, arguments);
...
}
World.prototype.getSeed = function () {
console.log("submitted");
var seed = document.getElementById('seed')[0].value;
};
return World;
})(Phaser.State);
SpaceGen.World = World;
})(SpaceGen || (SpaceGen = {}));
I call the function in the html file like so:
<input id="seed" type="number" name="seed" value="111" />
<button onclick="getSeed()">Start</button>
The output.js (and phaser.js, since this is uses phaser) have been loaded and everything (else) works just fine.
How do I call the function? I tried quite a bit like this.game.getSeed(), game.getSeed() and many more, just fishing in the dark if that's a valid saying.