Pregunta

solo para la confirmación.Cuando un reproductor de audio, creado a través de OPENSL ES para Android, finaliza la reproducción de un búfer, ¿ese recolector de basura está liberado automáticamente por el búfer?¿O necesito liberar el búfer yo mismo?

Si es este último, podría usar alguna ayuda.Pero a partir de ahora, no publicaré ningún código hasta que me digan que necesito hacerlo yo mismo ...

¿Fue útil?

Solución

The buffer queue doesn't actually allocate buffer memory itself (or need to free it), you pass in pointers to memory you have allocated via the 'enqueue' function. You will need to free the memory you allocated when you're finished playing buffers.

As OpenSL ES is a native library in C++, it knows nothing of garbage collection, any memory you allocate for the API must be freed by you, and objects you create must have 'destroy' called on them to clean up internal memory.

Otros consejos

As the previous poster said, you call Enqueue with a buffer you have created previously. I'd point out, however, that unless you're playing only one audio event once in your app, you should probably keep re-using your audio buffers to avoid GC altogether - the beauty of C!

Also check out the Android OpenSL ES doc concerning Destroying your interfaces once your done with them, that has to be done manually.

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