Pregunta

I have 8 bool variables, and I want to "merge" them into a byte.

Is there an easy/preferred method to do this?

How about the other way around, decoding a byte into 8 separate boolean values?

I come in assuming it's not an unreasonable question, but since I couldn't find relevant documentation via Google, it's probably another one of those "nonono all your intuition is wrong" cases.

¿Fue útil?

Solución

The hard way:

unsigned char ToByte(bool b[8])
{
    unsigned char c = 0;
    for (int i=0; i < 8; ++i)
        if (b[i])
            c |= 1 << i;
    return c;
}

And:

void FromByte(unsigned char c, bool b[8])
{
    for (int i=0; i < 8; ++i)
        b[i] = (c & (1<<i)) != 0;
}

Or the cool way:

struct Bits
{
    unsigned b0:1, b1:1, b2:1, b3:1, b4:1, b5:1, b6:1, b7:1;
};
union CBits
{
    Bits bits;
    unsigned char byte;
};

Then you can assign to one member of the union and read from another. But note that the order of the bits in Bits is implementation defined.

Note that reading one union member after writing another is well-defined in ISO C99, and as an extension in several major C++ implementations (including MSVC and GNU-compatible C++ compilers), but is Undefined Behaviour in ISO C++. memcpy or C++20 std::bit_cast are the safe ways to type-pun in portable C++.

(Also, the bit-order of bitfields within a char is implementation defined, as is possible padding between bitfield members.)

Otros consejos

You might want to look into std::bitset. It allows you to compactly store booleans as bits, with all of the operators you would expect.

No point fooling around with bit-flipping and whatnot when you can abstract away.

The cool way (using the multiplication technique)

inline uint8_t pack8bools(bool* a)
{
    uint64_t t;
    memcpy(&t, a, sizeof t); // t = *((uint64_t*)a) without aliasing
    return 0x8040201008040201*t >> 56;
}

void unpack8bools(uint8_t b, bool* a)
{
    auto MAGIC = 0x8040201008040201ULL;
    auto MASK  = 0x8080808080808080ULL;
    uint64_t t = ((MAGIC*b) & MASK) >> 7;
    memcpy(a, &t, sizeof t); // *(uint64_t*)a = t;
}

Assuming sizeof(bool) == 1

Of course you may need to make sure that the bool array is correctly 8-byte aligned to avoid performance shoot down and/or UB


How they work

Suppose we have 8 bools b[0] to b[7] whose least significant bits are named a-h respectively that we want to pack into a single byte. Treating those 8 consecutive bools as one 64-bit word and load them we'll get the bits in reversed order in a little-endian machine. Now we'll do a multiplication (here dots are zero bits)

  |  b7  ||  b6  ||  b4  ||  b4  ||  b3  ||  b2  ||  b1  ||  b0  |
  .......h.......g.......f.......e.......d.......c.......b.......a
× 1000000001000000001000000001000000001000000001000000001000000001
  ────────────────────────────────────────────────────────────────
  ↑......h.↑.....g..↑....f...↑...e....↑..d.....↑.c......↑b.......a
  ↑.....g..↑....f...↑...e....↑..d.....↑.c......↑b.......a
  ↑....f...↑...e....↑..d.....↑.c......↑b.......a
+ ↑...e....↑..d.....↑.c......↑b.......a
  ↑..d.....↑.c......↑b.......a
  ↑.c......↑b.......a
  ↑b.......a
  a       
  ────────────────────────────────────────────────────────────────
= abcdefghxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The arrows are added so it's easier to see the position of the set bits in the magic number. At this point 8 least significant bits has been put in the top byte, we'll just need to mask the remaining bits out

So the magic number for packing would be 0b1000000001000000001000000001000000001000000001000000001000000001 or 0x8040201008040201. If you're on a big endian machine you'll need to use the magic number 0x0102040810204080 which is calculated in a similar manner

For unpacking we can do a similar multiplication

  |  b7  ||  b6  ||  b4  ||  b4  ||  b3  ||  b2  ||  b1  ||  b0  |
                                                          abcdefgh
× 1000000001000000001000000001000000001000000001000000001000000001
  ────────────────────────────────────────────────────────────────
= h0abcdefgh0abcdefgh0abcdefgh0abcdefgh0abcdefgh0abcdefgh0abcdefgh
& 1000000010000000100000001000000010000000100000001000000010000000
  ────────────────────────────────────────────────────────────────
= h0000000g0000000f0000000e0000000d0000000c0000000b0000000a0000000

After multiplying we have the needed bits at the most significant positions, so we need to mask out irrelevant bits and shift the remaining ones to the least significant positions. The output will be the bytes contain a to h in little endian.


The efficient way

On newer x86 CPUs with BMI2 there are PEXT and PDEP instructions for this purpose. The pack8bools function above can be replaced with

_pext_u64(*((uint64_t*)a), 0x0101010101010101ULL);

And the unpack8bools function can be implemented as

_pdep_u64(b, 0x0101010101010101ULL);

Unfortunately those instructions are very slow on AMD so you may need to compare with the multiplication method above to see which is better

#include <stdint.h>   // to get the uint8_t type

uint8_t GetByteFromBools(const bool eightBools[8])
{
   uint8_t ret = 0;
   for (int i=0; i<8; i++) if (eightBools[i] == true) ret |= (1<<i);
   return ret;
}

void DecodeByteIntoEightBools(uint8_t theByte, bool eightBools[8])
{
   for (int i=0; i<8; i++) eightBools[i] = ((theByte & (1<<i)) != 0);
}
bool a,b,c,d,e,f,g,h;
//do stuff
char y= a<<7 | b<<6 | c<<5 | d<<4 | e <<3 | f<<2 | g<<1 | h;//merge

although you are probably better off using a bitset

http://www.cplusplus.com/reference/stl/bitset/bitset/

I'd like to note that type punning through unions is UB in C++ (as rodrigo does in his answer. The safest way to do that is memcpy()

struct Bits
{
    unsigned b0:1, b1:1, b2:1, b3:1, b4:1, b5:1, b6:1, b7:1;
};

unsigned char toByte(Bits b){
    unsigned char ret;
    memcpy(&ret, &b, 1);
    return ret;
}

As others have said, the compiler is smart enough to optimize out memcpy().

BTW, this is the way that Boost does type punning.

There is no way to pack 8 bool variables into one byte. There is a way packing 8 logical true/false states in a single byte using Bitmasking.

You would use the bitwise shift operation and casting to archive it. a function could work like this:

unsigned char toByte(bool *bools)
{
    unsigned char byte = \0;
    for(int i = 0; i < 8; ++i) byte |= ((unsigned char) bools[i]) << i;
    return byte;
}

Thanks Christian Rau for the correction s!

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