Pregunta

I have been reading "Mathematics for 3D Game Programming and Computer Graphics" and there is a chapter exercise (Chapter 2. Question 2) that despite rereading the chapter and researching, I can not seem to understand. How can I "Orthogonalize the following set of vectors"

e1 = ( sqrt(2)/2, sqrt(2)/2, 0 )

e2 = ( -1, 1, -1 )

e3 = ( 0, -2, -2 )

Also, what does it mean to "Orthogonalize a set of vectors"?

¿Fue útil?

Solución

The Gram-Schmidt Process is the typical method used to derive an orthonormal basis for the spanned space defined by a collection of linearly independent vectors. In the case you describe, since e1, e2 and e3 are linearly independent, Gram-Schmidt can be used to generate three mutually orthogonal vectors of unit length e1', e2' and e3' which is an orthonormal basis of the linear span of your original vectors.

Licenciado bajo: CC-BY-SA con atribución
No afiliado a StackOverflow
scroll top