There are a few things. First off, if you have a value object that you want to be set, then I would generally do it in my set data code.
override public function set data( value:OBject ):void
{
super.data = value;
p = value as MyProduct;
}
But that is relatively small beans compared to what I think the problem really is. The brackets means that the property is bound to that object/object chain. So we have to ask, what is the object bound to in this statement ?
"{p.active ? 'normal' : FontStyle.ITALIC}"
I'm not saying it shouldn't work, but we want to smoke out as many bugs as possible. So if I were you, my code would look like this.
[Bindable] public var fonstStyle:String;
[Bindable] public var color:int;
[Bindable] public var name:String;
private var _p:MyProduct;
override public function set data( value:OBject ):void
{
super.data = value;
_p = value as MyProduct;
fonstStyle = _p.active ? 'normal' : FontStyle.ITALIC;
color = _p.active ? Constants.BLACK : Constants.DISABLED_COLOR;
name = _p.name;
}
I would also get rid of that 'creationComplete' event listener. When working with ItemRenderers, any setting of data-based properties should be done through the 'set data' function.
Now that I look at your code, your renderer is probably setting those variables after being created through the 'creationComplete', and then they aren't being updated.