Pregunta

is there way to get launch image as UIImage for current device? or UIImageView with an image

¿Fue útil?

Solución

You just need to get Default.png which will have any @2x applied as necessary.

- (UIImage *)splashImage {
    return [UIImage imageNamed:@"Default.png"];
}

If you care about getting the iPhone 5 specific one you need to do a height check:

- (UIImage *)splashImage {
    if ([[UIScreen mainScreen] bounds].size.height == 568.0){
        return [UIImage imageNamed:@"Default-568h.png"];
    } else {
        return [UIImage imageNamed:name];
    }
}

Otros consejos

First reduce the name of the launch image using [UIDevice currentDevice] and [UIScreen mainScreen] and then read the image like you would for any other resource image.

[UIImage imageNamed:yourLaunchedImageName];

You can write something like this.
Here we are figuring out what splash image to show (depending on device and scree rotation) and adding it as a subview to our window.

- (void)showSplashImage
{
    NSString *imageSuffix = nil;
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
    {
        imageSuffix = [[UIScreen mainScreen] bounds].size.height >= 568.0f ? @"-568h@2x" : @"@2x";
    }
    else
    {
        UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
        imageSuffix = UIInterfaceOrientationIsPortrait(orientation) ? @"Portrait" : @"-Landscape";
        imageSuffix = [UIScreen mainScreen].scale == 2.0 ? [imageSuffix stringByAppendingString:@"@2x~ipad"] : [imageSuffix stringByAppendingString:@"~ipad"];
    }

    NSString *launchImageName = [NSString stringWithFormat:@"Default%@.png",imageSuffix];

    NSMutableString *path = [[NSMutableString alloc]init];
    [path setString:[[NSBundle mainBundle] resourcePath]];
    [path setString:[path stringByAppendingPathComponent:launchImageName]];

    UIImage * splashImage = [[UIImage alloc] initWithContentsOfFile:path];
    UIImageView *imageView = [[UIImageView alloc] initWithImage:splashImage];
    imageView.tag = 2;
    [self.rootViewController.view addSubview:imageView];
}
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