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Etiqueta depth-buffer - Esta es la página 12 - GeneraCodice
OpenGLES 2.0 (GLKit, iPhone): Polygons partially obscure wireframe lines
https://www.generacodice.com/es/articolo/3291956/opengles-2-0-glkit-iphone-polygons-partially-obscure-wireframe-lines
ios
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opengl-es
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depth-buffer
-
opengl-es-2.0
-
glkit
StackOverflow
Comparing Kinect depth to OpenGL depth efficiently
https://www.generacodice.com/es/articolo/3204761/comparing-kinect-depth-to-opengl-depth-efficiently
opengl
-
optimization
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computer-vision
-
depth-buffer
-
kinect
StackOverflow
Using depth buffer with GL_LINES
https://www.generacodice.com/es/articolo/3197736/using-depth-buffer-with-gl-lines
opengl
-
visibility
-
rendering
-
depth-buffer
-
opengl-es-2.0
StackOverflow
With a 2D iPhone OpenGL ES 1.1 app, how do I get my depth buffer working for textures?
https://www.generacodice.com/es/articolo/3184485/with-a-2d-iphone-opengl-es-1-1-app-how-do-i-get-my-depth-buffer-working-for-textures
iphone
-
opengl-es
-
depth-buffer
StackOverflow
Using depth and color buffers with different resolutions (sub-sampled depth buffer)
https://www.generacodice.com/es/articolo/3165227/using-depth-and-color-buffers-with-different-resolutions-sub-sampled-depth-buffer
objective-c
-
opengl
-
framebuffer
-
depth-buffer
-
opengl-es-2.0
StackOverflow
OpenGL point sprites with depth testing - a blending issue?
https://www.generacodice.com/es/articolo/2917059/opengl-point-sprites-with-depth-testing-a-blending-issue
ios
-
blending
-
depth-buffer
-
opengl-es-2.0
-
point-sprites
StackOverflow
OpenGL ES 2.x: How to Discard Depth Buffer glDiscardFramebufferEXT?
https://www.generacodice.com/es/articolo/2890522/opengl-es-2-x-how-to-discard-depth-buffer-gldiscardframebufferext
iphone
-
opengl-es
-
framebuffer
-
depth-buffer
StackOverflow
Affect depth, or stencil buffer from inside fragment shader?
https://www.generacodice.com/es/articolo/2842727/affect-depth-or-stencil-buffer-from-inside-fragment-shader
c++
-
glsl
-
depth-buffer
-
stencil-buffer
-
fragment-shader
StackOverflow
Missing depth info after first mesh
https://www.generacodice.com/es/articolo/2738330/missing-depth-info-after-first-mesh
directx
-
direct3d
-
depth-buffer
-
slimdx
-
direct3d10
StackOverflow
Workaround for transparency and depth testing in OpenGL ES?
https://www.generacodice.com/es/articolo/2735642/workaround-for-transparency-and-depth-testing-in-opengl-es
transparency
-
android
-
opengl-es
-
depth-buffer
StackOverflow
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