Question

J'ai crawler simple qui page d'exploration et de recherche. mais maintenant j'ai problème comment exécuter et lien js parse de cette page. Est-ce que quelqu'un a une idée comment analyser et exécuter la page js?

exemple:

  • some_url est simple à analyser avec webhtmltoolktit
  • JAVASCRIPT: runmeat (1,7,0,2,7,9) est lien js qui redirigent ensuite some_url2 la page et cette page je dois ramper alors. mais le problème est de savoir comment exécuter ce javascript en C # pour obtenir ce lien some_url2?
Était-ce utile?

La solution

Pour répondre à la question titre « Comment analyser et exécuter JS en C # », voici morceau de code qui enveloppe le outils de script Windows . Il prend en charge les environnements 32 bits et 64 bits.

Dans votre cas spécifique, cela signifie en fonction du code .js que vous pourriez avoir à imiter / mettre en œuvre un élément DOM HTML comme la fonction « document », « fenêtre », etc. (en utilisant les 'éléments nommés de, avec la classe MyItem. qui est exactement ce que Internet Explorer fait).

Voici quelques exemples de ce que vous pouvez faire avec:

1) l'évaluation directe:

Console.WriteLine(ScriptEngine.Eval("jscript", "1+2/3"));

affiche 1,66666666666667

2) Appel de fonction, avec des arguments optionnels:

using (ScriptEngine engine = new ScriptEngine("jscript"))
{
  ParsedScript parsed = engine.Parse("function MyFunc(x){return 1+2+x}");
  Console.WriteLine(parsed.CallMethod("MyFunc", 3));
}

Affichera 6

3) Appel de fonction avec des éléments nommés et les arguments optionnels:

using (ScriptEngine engine = new ScriptEngine("jscript"))
{
    ParsedScript parsed = engine.Parse("function MyFunc(x){return 1+2+x+My.Num}");
    MyItem item = new MyItem();
    item.Num = 4;
    engine.SetNamedItem("My", item);
    Console.WriteLine(parsed.CallMethod("MyFunc", 3));
}

[ComVisible(true)] // Script engines are COM components.
public class MyItem
{
    public int Num { get; set; }
}

Affichera 10.

Modifier : J'ai ajouté la possibilité d'utiliser un CLSID au lieu d'un nom de langage de script, de sorte que nous pouvons réutiliser la nouvelle et rapide IE9 + " chakra » javascript, comme ceci:

using (ScriptEngine engine = new ScriptEngine("{16d51579-a30b-4c8b-a276-0ff4dc41e755}"))
{
    // continue with chakra now
}

Voici la source complète:

/// <summary>
/// Represents a Windows Script Engine such as JScript, VBScript, etc.
/// </summary>
public sealed class ScriptEngine : IDisposable
{
    /// <summary>
    /// The name of the function used for simple evaluation.
    /// </summary>
    public const string MethodName = "EvalMethod";

    /// <summary>
    /// The default scripting language name.
    /// </summary>
    public const string DefaultLanguage = JavaScriptLanguage;

    /// <summary>
    /// The JavaScript or jscript scripting language name.
    /// </summary>
    public const string JavaScriptLanguage = "javascript";

    /// <summary>
    /// The javascript or jscript scripting language name.
    /// </summary>
    public const string VBScriptLanguage = "vbscript";

    /// <summary>
    /// The chakra javascript engine CLSID. The value is {16d51579-a30b-4c8b-a276-0ff4dc41e755}.
    /// </summary>
    public const string ChakraClsid = "{16d51579-a30b-4c8b-a276-0ff4dc41e755}";

    private IActiveScript _engine;
    private IActiveScriptParse32 _parse32;
    private IActiveScriptParse64 _parse64;
    internal ScriptSite Site;
    private Version _version;
    private string _name;

    [Guid("BB1A2AE1-A4F9-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
    private interface IActiveScript
    {
        [PreserveSig]
        int SetScriptSite(IActiveScriptSite pass);
        [PreserveSig]
        int GetScriptSite(Guid riid, out IntPtr site);
        [PreserveSig]
        int SetScriptState(ScriptState state);
        [PreserveSig]
        int GetScriptState(out ScriptState scriptState);
        [PreserveSig]
        int Close();
        [PreserveSig]
        int AddNamedItem(string name, ScriptItem flags);
        [PreserveSig]
        int AddTypeLib(Guid typeLib, uint major, uint minor, uint flags);
        [PreserveSig]
        int GetScriptDispatch(string itemName, out IntPtr dispatch);
        [PreserveSig]
        int GetCurrentScriptThreadID(out uint thread);
        [PreserveSig]
        int GetScriptThreadID(uint win32ThreadId, out uint thread);
        [PreserveSig]
        int GetScriptThreadState(uint thread, out ScriptThreadState state);
        [PreserveSig]
        int InterruptScriptThread(uint thread, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo, uint flags);
        [PreserveSig]
        int Clone(out IActiveScript script);
    }

    [Guid("4954E0D0-FBC7-11D1-8410-006008C3FBFC"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
    private interface IActiveScriptProperty
    {
        [PreserveSig]
        int GetProperty(int dwProperty, IntPtr pvarIndex, out object pvarValue);
        [PreserveSig]
        int SetProperty(int dwProperty, IntPtr pvarIndex, ref object pvarValue);
    }

    [Guid("DB01A1E3-A42B-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
    private interface IActiveScriptSite
    {
        [PreserveSig]
        int GetLCID(out int lcid);
        [PreserveSig]
        int GetItemInfo(string name, ScriptInfo returnMask, out IntPtr item, IntPtr typeInfo);
        [PreserveSig]
        int GetDocVersionString(out string version);
        [PreserveSig]
        int OnScriptTerminate(object result, System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
        [PreserveSig]
        int OnStateChange(ScriptState scriptState);
        [PreserveSig]
        int OnScriptError(IActiveScriptError scriptError);
        [PreserveSig]
        int OnEnterScript();
        [PreserveSig]
        int OnLeaveScript();
    }

    [Guid("EAE1BA61-A4ED-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
    private interface IActiveScriptError
    {
        [PreserveSig]
        int GetExceptionInfo(out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
        [PreserveSig]
        int GetSourcePosition(out uint sourceContext, out int lineNumber, out int characterPosition);
        [PreserveSig]
        int GetSourceLineText(out string sourceLine);
    }

    [Guid("BB1A2AE2-A4F9-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
    private interface IActiveScriptParse32
    {
        [PreserveSig]
        int InitNew();
        [PreserveSig]
        int AddScriptlet(string defaultName, string code, string itemName, string subItemName, string eventName, string delimiter, IntPtr sourceContextCookie, uint startingLineNumber, ScriptText flags, out string name, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
        [PreserveSig]
        int ParseScriptText(string code, string itemName, IntPtr context, string delimiter, int sourceContextCookie, uint startingLineNumber, ScriptText flags, out object result, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
    }

    [Guid("C7EF7658-E1EE-480E-97EA-D52CB4D76D17"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
    private interface IActiveScriptParse64
    {
        [PreserveSig]
        int InitNew();
        [PreserveSig]
        int AddScriptlet(string defaultName, string code, string itemName, string subItemName, string eventName, string delimiter, IntPtr sourceContextCookie, uint startingLineNumber, ScriptText flags, out string name, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
        [PreserveSig]
        int ParseScriptText(string code, string itemName, IntPtr context, string delimiter, long sourceContextCookie, uint startingLineNumber, ScriptText flags, out object result, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
    }

    [Flags]
    private enum ScriptText
    {
        None = 0,
        //DelayExecution = 1,
        //IsVisible = 2,
        IsExpression = 32,
        IsPersistent = 64,
        //HostManageSource = 128
    }

    [Flags]
    private enum ScriptInfo
    {
        //None = 0,
        //IUnknown = 1,
        ITypeInfo = 2
    }

    [Flags]
    private enum ScriptItem
    {
        //None = 0,
        IsVisible = 2,
        IsSource = 4,
        //GlobalMembers = 8,
        //IsPersistent = 64,
        //CodeOnly = 512,
        //NoCode = 1024
    }

    private enum ScriptThreadState
    {
        //NotInScript = 0,
        //Running = 1
    }

    private enum ScriptState
    {
        Uninitialized = 0,
        Started = 1,
        Connected = 2,
        Disconnected = 3,
        Closed = 4,
        Initialized = 5
    }

    private const int TYPE_E_ELEMENTNOTFOUND = unchecked((int)(0x8002802B));
    private const int E_NOTIMPL = -2147467263;

    /// <summary>
    /// Determines if a script engine with the input name exists.
    /// </summary>
    /// <param name="language">The language.</param>
    /// <returns>true if the engine exists; false otherwise.</returns>
    public static Version GetVersion(string language)
    {
        if (language == null)
            throw new ArgumentNullException("language");

        Type engine;
        Guid clsid;
        if (Guid.TryParse(language, out clsid))
        {
            engine = Type.GetTypeFromCLSID(clsid, false);
        }
        else
        {
            engine = Type.GetTypeFromProgID(language, false);
        }
        if (engine == null)
            return null;

        IActiveScript scriptEngine = Activator.CreateInstance(engine) as IActiveScript;
        if (scriptEngine == null)
            return null;

        IActiveScriptProperty scriptProperty = scriptEngine as IActiveScriptProperty;
        if (scriptProperty == null)
            return new Version(1, 0, 0, 0);

        int major = GetProperty(scriptProperty, SCRIPTPROP_MAJORVERSION, 0);
        int minor = GetProperty(scriptProperty, SCRIPTPROP_MINORVERSION, 0);
        int revision = GetProperty(scriptProperty, SCRIPTPROP_BUILDNUMBER, 0);
        Version version = new Version(major, minor, Environment.OSVersion.Version.Build, revision);
        Marshal.ReleaseComObject(scriptProperty);
        Marshal.ReleaseComObject(scriptEngine);
        return version;
    }

    private static T GetProperty<T>(IActiveScriptProperty prop, int index, T defaultValue)
    {
        object value;
        if (prop.GetProperty(index, IntPtr.Zero, out value) != 0)
            return defaultValue;

        try
        {
            return (T)Convert.ChangeType(value, typeof(T));
        }
        catch
        {
            return defaultValue;
        }
    }

    /// <summary> 
    /// Initializes a new instance of the <see cref="ScriptEngine"/> class. 
    /// </summary> 
    /// <param name="language">The scripting language. Standard Windows Script engines names are 'jscript' or 'vbscript'.</param> 
    public ScriptEngine(string language)
    {
        if (language == null)
            throw new ArgumentNullException("language");

        Type engine;
        Guid clsid;
        if (Guid.TryParse(language, out clsid))
        {
            engine = Type.GetTypeFromCLSID(clsid, true);
        }
        else
        {
            engine = Type.GetTypeFromProgID(language, true);
        }
        _engine = Activator.CreateInstance(engine) as IActiveScript;
        if (_engine == null)
            throw new ArgumentException(language + " is not an Windows Script Engine", "language");

        Site = new ScriptSite();
        _engine.SetScriptSite(Site);

        // support 32-bit & 64-bit process 
        if (IntPtr.Size == 4)
        {
            _parse32 = (IActiveScriptParse32)_engine;
            _parse32.InitNew();
        }
        else
        {
            _parse64 = (IActiveScriptParse64)_engine;
            _parse64.InitNew();
        }
    }

    private const int SCRIPTPROP_NAME = 0x00000000;
    private const int SCRIPTPROP_MAJORVERSION = 0x00000001;
    private const int SCRIPTPROP_MINORVERSION = 0x00000002;
    private const int SCRIPTPROP_BUILDNUMBER = 0x00000003;

    /// <summary>
    /// Gets the engine version.
    /// </summary>
    /// <value>
    /// The version.
    /// </value>
    public Version Version
    {
        get
        {
            if (_version == null)
            {
                int major = GetProperty(SCRIPTPROP_MAJORVERSION, 0);
                int minor = GetProperty(SCRIPTPROP_MINORVERSION, 0);
                int revision = GetProperty(SCRIPTPROP_BUILDNUMBER, 0);
                _version = new Version(major, minor, Environment.OSVersion.Version.Build, revision);
            }
            return _version;
        }
    }

    /// <summary>
    /// Gets the engine name.
    /// </summary>
    /// <value>
    /// The name.
    /// </value>
    public string Name
    {
        get
        {
            if (_name == null)
            {
                _name = GetProperty(SCRIPTPROP_NAME, string.Empty);
            }
            return _name;
        }
    }

    /// <summary>
    /// Gets a script engine property.
    /// </summary>
    /// <typeparam name="T">The expected property type.</typeparam>
    /// <param name="index">The property index.</param>
    /// <param name="defaultValue">The default value if not found.</param>
    /// <returns>The value of the property or the default value.</returns>
    public T GetProperty<T>(int index, T defaultValue)
    {
        object value;
        if (!TryGetProperty(index, out value))
            return defaultValue;

        try
        {
            return (T)Convert.ChangeType(value, typeof(T));
        }
        catch
        {
            return defaultValue;
        }
    }

    /// <summary>
    /// Gets a script engine property.
    /// </summary>
    /// <param name="index">The property index.</param>
    /// <param name="value">The value.</param>
    /// <returns>true if the property was successfully got; false otherwise.</returns>
    public bool TryGetProperty(int index, out object value)
    {
        value = null;
        IActiveScriptProperty property = _engine as IActiveScriptProperty;
        if (property == null)
            return false;

        return property.GetProperty(index, IntPtr.Zero, out value) == 0;
    }

    /// <summary>
    /// Sets a script engine property.
    /// </summary>
    /// <param name="index">The property index.</param>
    /// <param name="value">The value.</param>
    /// <returns>true if the property was successfully set; false otherwise.</returns>
    public bool SetProperty(int index, object value)
    {
        IActiveScriptProperty property = _engine as IActiveScriptProperty;
        if (property == null)
            return false;

        return property.SetProperty(index, IntPtr.Zero, ref value) == 0;
    }

    /// <summary> 
    /// Adds the name of a root-level item to the scripting engine's name space. 
    /// </summary> 
    /// <param name="name">The name. May not be null.</param> 
    /// <param name="value">The value. It must be a ComVisible object.</param> 
    public void SetNamedItem(string name, object value)
    {
        if (name == null)
            throw new ArgumentNullException("name");

        _engine.AddNamedItem(name, ScriptItem.IsVisible | ScriptItem.IsSource);
        Site.NamedItems[name] = value;
    }

    internal class ScriptSite : IActiveScriptSite
    {
        internal ScriptException LastException;
        internal Dictionary<string, object> NamedItems = new Dictionary<string, object>();

        int IActiveScriptSite.GetLCID(out int lcid)
        {
            lcid = Thread.CurrentThread.CurrentCulture.LCID;
            return 0;
        }

        int IActiveScriptSite.GetItemInfo(string name, ScriptInfo returnMask, out IntPtr item, IntPtr typeInfo)
        {
            item = IntPtr.Zero;
            if ((returnMask & ScriptInfo.ITypeInfo) == ScriptInfo.ITypeInfo)
                return E_NOTIMPL;

            object value;
            if (!NamedItems.TryGetValue(name, out value))
                return TYPE_E_ELEMENTNOTFOUND;

            item = Marshal.GetIUnknownForObject(value);
            return 0;
        }

        int IActiveScriptSite.GetDocVersionString(out string version)
        {
            version = null;
            return 0;
        }

        int IActiveScriptSite.OnScriptTerminate(object result, System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo)
        {
            return 0;
        }

        int IActiveScriptSite.OnStateChange(ScriptState scriptState)
        {
            return 0;
        }

        int IActiveScriptSite.OnScriptError(IActiveScriptError scriptError)
        {
            string sourceLine = null;
            try
            {
                scriptError.GetSourceLineText(out sourceLine);
            }
            catch
            {
                // happens sometimes... 
            }
            uint sourceContext;
            int lineNumber;
            int characterPosition;
            scriptError.GetSourcePosition(out sourceContext, out lineNumber, out characterPosition);
            lineNumber++;
            characterPosition++;
            System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo;
            scriptError.GetExceptionInfo(out exceptionInfo);

            string message;
            if (!string.IsNullOrEmpty(sourceLine))
            {
                message = "Script exception: {1}. Error number {0} (0x{0:X8}): {2} at line {3}, column {4}. Source line: '{5}'.";
            }
            else
            {
                message = "Script exception: {1}. Error number {0} (0x{0:X8}): {2} at line {3}, column {4}.";
            }
            LastException = new ScriptException(string.Format(message, exceptionInfo.scode, exceptionInfo.bstrSource, exceptionInfo.bstrDescription, lineNumber, characterPosition, sourceLine));
            LastException.Column = characterPosition;
            LastException.Description = exceptionInfo.bstrDescription;
            LastException.Line = lineNumber;
            LastException.Number = exceptionInfo.scode;
            LastException.Text = sourceLine;
            return 0;
        }

        int IActiveScriptSite.OnEnterScript()
        {
            LastException = null;
            return 0;
        }

        int IActiveScriptSite.OnLeaveScript()
        {
            return 0;
        }
    }

    /// <summary> 
    /// Evaluates an expression using the specified language. 
    /// </summary> 
    /// <param name="language">The language.</param> 
    /// <param name="expression">The expression. May not be null.</param> 
    /// <returns>The result of the evaluation.</returns> 
    public static object Eval(string language, string expression)
    {
        return Eval(language, expression, null);
    }

    /// <summary> 
    /// Evaluates an expression using the specified language, with an optional array of named items. 
    /// </summary> 
    /// <param name="language">The language.</param> 
    /// <param name="expression">The expression. May not be null.</param> 
    /// <param name="namedItems">The named items array.</param> 
    /// <returns>The result of the evaluation.</returns> 
    public static object Eval(string language, string expression, params KeyValuePair<string, object>[] namedItems)
    {
        if (language == null)
            throw new ArgumentNullException("language");

        if (expression == null)
            throw new ArgumentNullException("expression");

        using (ScriptEngine engine = new ScriptEngine(language))
        {
            if (namedItems != null)
            {
                foreach (KeyValuePair<string, object> kvp in namedItems)
                {
                    engine.SetNamedItem(kvp.Key, kvp.Value);
                }
            }
            return engine.Eval(expression);
        }
    }

    /// <summary> 
    /// Evaluates an expression. 
    /// </summary> 
    /// <param name="expression">The expression. May not be null.</param> 
    /// <returns>The result of the evaluation.</returns> 
    public object Eval(string expression)
    {
        if (expression == null)
            throw new ArgumentNullException("expression");

        return Parse(expression, true);
    }

    /// <summary> 
    /// Parses the specified text and returns an object that can be used for evaluation. 
    /// </summary> 
    /// <param name="text">The text to parse.</param> 
    /// <returns>An instance of the ParsedScript class.</returns> 
    public ParsedScript Parse(string text)
    {
        if (text == null)
            throw new ArgumentNullException("text");

        return (ParsedScript)Parse(text, false);
    }

    private object Parse(string text, bool expression)
    {
        const string varName = "x___";
        object result;

        _engine.SetScriptState(ScriptState.Connected);

        ScriptText flags = ScriptText.None;
        if (expression)
        {
            flags |= ScriptText.IsExpression;
        }

        try
        {
            // immediate expression computation seems to work only for 64-bit 
            // so hack something for 32-bit... 
            System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo;
            if (_parse32 != null)
            {
                if (expression)
                {
                    // should work for jscript & vbscript at least... 
                    text = varName + "=" + text;
                }
                _parse32.ParseScriptText(text, null, IntPtr.Zero, null, 0, 0, flags, out result, out exceptionInfo);
            }
            else
            {
                _parse64.ParseScriptText(text, null, IntPtr.Zero, null, 0, 0, flags, out result, out exceptionInfo);
            }
        }
        catch
        {
            if (Site.LastException != null)
                throw Site.LastException;

            throw;
        }

        IntPtr dispatch;
        if (expression)
        {
            // continue  our 32-bit hack... 
            if (_parse32 != null)
            {
                _engine.GetScriptDispatch(null, out dispatch);
                object dp = Marshal.GetObjectForIUnknown(dispatch);
                try
                {
                    return dp.GetType().InvokeMember(varName, BindingFlags.GetProperty, null, dp, null);
                }
                catch
                {
                    if (Site.LastException != null)
                        throw Site.LastException;

                    throw;
                }
            }
            return result;
        }

        _engine.GetScriptDispatch(null, out dispatch);
        ParsedScript parsed = new ParsedScript(this, dispatch);
        return parsed;
    }

    /// <summary>
    /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
    /// </summary>
    public void Dispose()
    {
        if (_parse32 != null)
        {
            Marshal.ReleaseComObject(_parse32);
            _parse32 = null;
        }

        if (_parse64 != null)
        {
            Marshal.ReleaseComObject(_parse64);
            _parse64 = null;
        }

        if (_engine != null)
        {
            Marshal.ReleaseComObject(_engine);
            _engine = null;
        }
    }
}

public sealed class ParsedScript : IDisposable
{
    private object _dispatch;
    private readonly ScriptEngine _engine;

    internal ParsedScript(ScriptEngine engine, IntPtr dispatch)
    {
        _engine = engine;
        _dispatch = Marshal.GetObjectForIUnknown(dispatch);
    }

    public object CallMethod(string methodName, params object[] arguments)
    {
        if (_dispatch == null)
            throw new InvalidOperationException();

        if (methodName == null)
            throw new ArgumentNullException("methodName");

        try
        {
            return _dispatch.GetType().InvokeMember(methodName, BindingFlags.InvokeMethod, null, _dispatch, arguments);
        }
        catch
        {
            if (_engine.Site.LastException != null)
                throw _engine.Site.LastException;

            throw;
        }
    }

    void IDisposable.Dispose()
    {
        if (_dispatch != null)
        {
            Marshal.ReleaseComObject(_dispatch);
            _dispatch = null;
        }
    }
}

[Serializable]
public class ScriptException : Exception
{
    public ScriptException()
        : base("Script Exception")
    {
    }

    public ScriptException(string message)
        : base(message)
    {
    }

    public ScriptException(Exception innerException)
        : base(null, innerException)
    {
    }

    public ScriptException(string message, Exception innerException)
        : base(message, innerException)
    {
    }

    protected ScriptException(SerializationInfo info, StreamingContext context)
        : base(info, context)
    {
    }

    public string Description { get; internal set; }
    public int Line { get; internal set; }
    public int Column { get; internal set; }
    public int Number { get; internal set; }
    public string Text { get; internal set; }
}

Autres conseils

Peut-être pas la réponse que vous cherchez, mais cette question a été publiée il y a 3 ans. D'autres options sont disponibles aujourd'hui.

  

Voir aussi:    Embedding moteur JavaScript dans .NET

Ces jours-ci, vous pouvez faire usage des packages NuGet « Switcher JavaScript Engine » pour votre projet. Choisissez lequel est le mieux pour votre environnement.

Par exemple, la volonté v8 nécessite d'assurer certains binaires sont installés sur votre serveur, tandis que le paquet enveloppe Jint NuGet tout pour vous (alias il « fonctionne »).

  

Jint a été déplacé vers GitHub et est disponible ici: https://github.com/sebastienros/jint

Pour effectuer le genre de fonctionnalités ciblées par votre question, vous devrez peut-être permettre l'accès à des assemblages .NET dans votre moteur de script et les utiliser pour les appels AJAX. D'autres options de configuration peuvent fournir encore plus de fonctionnalités.

Un peu tard peut-être (4 ans après la question a été publiée), mais vous pouvez utiliser le # C natif écrit moteur JavaScript Jurrasic. Ceci est 100% écrit en C # géré et fonctionne même sur Mono, ce qui signifie que vous pouvez isoler vos besoins de script comme indépendant de la plate-forme. Si vous avez un goût pour les mono et utiliser GTK + comme frontal graphique pour votre application, vous avez une solution qui fonctionne sous Windows, Linux et Mac OS X - sans parler WP, iOS et Android

.

Le projet se trouve ici https://jurassic.codeplex.com/

Pour ce faire pleinement vous auriez besoin d'imiter un modèle de navigateur complet -. Ne va se passer

Puisque vous l'état « ma page », l'astuce habituelle est de faire ici quelque chose comme:

<a id="foo" href="crawlableRoute">text</a>

et (plus tard) attacher le javascript au click que faux rapports , en supprimant le lien d'origine. Votre Navigue sur chenilles via crawlableRoute. Par exemple (en utilisant jQuery):

$(function() {
    $('#foo').click(function() {
         // do stuff;
         return false; // suppress navigation
    });
});

De cette façon, vous n'êtes pas besoin pour gérer les js.

Licencié sous: CC-BY-SA avec attribution
Non affilié à StackOverflow
scroll top