Question

I know that Mobile Safari won't fire events while in "momentum" (-webkit-overflow-scrolling: touch;) scrolling. But this is not entirely the same thing, because Safari handles the (blinking) caret of an input internally.

<div id="container">
    <input type="text" />
    <div class="filling"></div>
</div>

#container {
    position: absolute;
    top: 20px;
    bottom: 20px;
    width: 50%;
    -webkit-overflow-scrolling: touch;
    overflow-y: auto;
    border: 1px solid black;
}

input {
    margin-top: 60vh;
}

.filling {
    height: 200vh;
}

Try this fiddle on your device (focus the input and then scroll): https://jsfiddle.net/gabrielmaldi/n5pgedzv

The issue also happens when you keep your finger pressed (i.e. not only when giving it momentum and releasing): the caret fails to scroll.

Obviously I don't want to turn off overflow scrolling, if there's no way to fix the caret so it will scroll correctly, it would be OK to hide it.

Thanks

Était-ce utile?

La solution

This is indeed a WebKit bug and there seems to be no known workaround.

@cvrebert filed the bug:

Autres conseils

Had this same problem, my fix was altering between

-webkit-overflow-scrolling: touch

and

-webkit-overflow-scrolling: auto

whenever i focus/blur on inputs

It's indeed a bug on newly released iOS 11.I resolved the issue on modal by changing the css:

.modal {
  position:fixed;
  overflow-y: scroll;
  bottom: 0;
  left: 0;
  right: 0;
  top: 0;
  z-index: 99;
}

body {
  height: 100%;
  width:100%;
  overflow: hidden;
  position:fixed;
}

Only one workaround that I was found - on scrolling event to check if input with type text is focused, set focus on some other element (for example, on button). As result, virtual keyboard and cursor will disappear. This solution is not perfect, but it doesn't look so horrible as with cursors on top of the form. Example:

$(".scrollContainer").scroll(function () {
  var selected = $("input[type='text']:focus");
  if (selected.length > 0) {
      $('#someButton').focus();
  }
}

I spent a lot of time trying to figure this out, and did not have success with the other ideas mentioned here.

One thing I noticed is that even though the cursor would float outside the input, once you start typing on the on-screen keyboard, the cursor does go back into the correct position.

This gave me the idea - perhaps by using some JS code I could change the value of the input, then quickly change it back to the current value. Perhaps this would get the cursor to align itself just like it does when you do manual typing.

I tested it out and it worked. Here's what the code looks like:

       myIScroll.scrollToElement(element, scrollTime); // any scroll method call
       var scrollTime = 400;
       if (element.type && element.type == 'text') {
          var currentValue = $(element).val();
          $timeout(function(){
            $(element).val(currentValue + 'a').val(currentValue);
          }, scrollTime);
        }

You can fix the problem by removing the selection and setting it again. Using jQuery here is the Javascript to do so. I add the event handler when entering edit mode:

        $(document).on('scroll.inline-edit', function(event) {
            var selection = window.getSelection();
            if (selection.rangeCount) {
                var range = selection.getRangeAt(0);
                selection.removeAllRanges();
                selection.addRange(range);
            }
        });

When I exit edit mode I remove the event handler:

        $(document).off('scroll.inline-edit');

This will probably also work if the event handler is always enabled.

I'm using jQuery.animate to scroll the window and I'm not sure if this will work if you aren't using jQuery.animate, but it worked for me. I'm just triggering the "blur" handlers on the element which doesn't actually cause the element to lose focus, it just triggers the handlers as if they had been naturally triggered by user interaction. It seems :

$content.animate(
    {
        scrollTop: $(this).data('originalTop')
    }, 
    {
        duration: 100,
        easing: 'swing',
        always: function(){
            var $t = $(this);
            $t.trigger('blur');
        }
    }
);

Due to other weirdness with iOS I'm having to save the element's offset().top value as originalTop when my form loads. $content is simply a scrollable div containing my form -- eg: $('div#content').

This still seems to be plaguing webkit forms in iOS with -webkit-overflow-scrolling:touch, also in iOS 11. Based on answers above, and since it takes focusing an input or textearea element for the caret to appear out of place, here's my own approach "correcting" for it

$('input').on("focus", function(){
    var scrollTopVal =  $(elementSelector).scrollTop();
    $(elementSelector).scrollTop(scrollTopVal + 1);
    $(elementSelector).scrollTop(scrollTopVal);
})

where elementSelector points to the container element for the input elements.

This was a while ago and I think it was fixed on IOS11.x, of course we still need to support older versions, the suggestions above gave me a hint but none of them worked 4 my setup. I used onFocus to trigger a delayed function that adds/deletes a char to the current focused field. I'm using a flat angularJS/iOS hybrid.

on my html side

... setting up my form
<div ng-repeat="item in curReading.items"  >
      <label>{{item.lbl}}</label>
      <input type="text"
       ng-model="item.value"
       class="form-control"   
       onFocus="if(tweak4IOS == 1) setTimeout(pirouette_4_IOS, 1000);"
           placeholder="Enter Title"
          />
   </div>

on my JS side the relevant code is

function pirouette_4_IOS()
{
  try
  {

    document.activeElement.value += 'x';
    document.activeElement.value = document.activeElement.value.slice(0,-1);
  }
  catch(err)
  {
    alert(err.message);
  }
  finally
  {
    tweak4IOS = 0;
  }
}  // --- end of pirouette_4_IOS---
...
var tweak4IOS = 0; // init the flag

Finally in the Obj-C I set the var in the keyboard pop

- (void)keyboardDidShow:(NSNotification *)sender {
CGRect frame = [sender.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];

homeWeb.frame = CGRectMake(homeWeb.frame.origin.x, homeWeb.frame.origin.y,
                           homeWeb.frame.size.width , homeWeb.frame.size.height - frame.size.height     );

self.pinBottom2.constant = frame.origin.y;

// set the JS var so it is done only when keyboard pops initially
[homeWeb stringByEvaluatingJavaScriptFromString:@"tweak4IOS=1;"];

Banged my head against the wall with this one in a pretty old ionic / cordova application.

On iOS, caret was all over the place and input fields / forms where barely usable.

We decided to go for WKWebView instead of the default UIWebView deprecated since iOS 8. And bang! Working straight away. Don't forget to update your keyboard plugin as well.

As of today, for our ionic v1 application we're using :

cordova-plugin-ionic-keyboard@2.1.3
cordova-plugin-ionic-webview@2.2.0
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