Question

I am writing an OpenCV application and the FPS is very important. How do I time the processing time of the main loop to get the current and Average FPS? This way, I can know how fast my application can operate. By the way, I'm using imread off an SSD so the processor is the bottleneck here!

Était-ce utile?

La solution

you can do something like this. regarding fps, i find that instead of deriving from average duration, it's slightly better to actually count in 1 second segments and average. you can control the stability of the averaging(or the interval window) by changing the _avgfps=0.7*_avgfps+0.3*_fps1sec;. for example _avgfps=0.9*_avgfps+0.1*_fps1sec; will make the convergence to actual slower but will be more resistant to temporary fluctuations. the ratios must sum to exactly 1.

#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <opencv/cv.h>

#include <sys/timeb.h>
using namespace cv;


#if defined(_MSC_VER) || defined(WIN32)  || defined(_WIN32) || defined(__WIN32__) \
    || defined(WIN64)    || defined(_WIN64) || defined(__WIN64__) 
int CLOCK()
{
    return clock();
}
#endif

#if defined(unix)        || defined(__unix)      || defined(__unix__) \
    || defined(linux)       || defined(__linux)     || defined(__linux__) \
    || defined(sun)         || defined(__sun) \
    || defined(BSD)         || defined(__OpenBSD__) || defined(__NetBSD__) \
    || defined(__FreeBSD__) || defined __DragonFly__ \
    || defined(sgi)         || defined(__sgi) \
    || defined(__MACOSX__)  || defined(__APPLE__) \
    || defined(__CYGWIN__) 
int CLOCK()
{
    struct timespec t;
    clock_gettime(CLOCK_MONOTONIC,  &t);
    return (t.tv_sec * 1000)+(t.tv_nsec*1e-6);
}
#endif

double _avgdur=0;
int _fpsstart=0;
double _avgfps=0;
double _fps1sec=0;

double avgdur(double newdur)
{
    _avgdur=0.98*_avgdur+0.02*newdur;
    return _avgdur;
}

double avgfps()
{
    if(CLOCK()-_fpsstart>1000)      
    {
        _fpsstart=CLOCK();
        _avgfps=0.7*_avgfps+0.3*_fps1sec;
        _fps1sec=0;
    }

    _fps1sec++;
    return _avgfps;
}

void process(Mat& frame)
{
    imshow("frame",frame);
}

int main(int argc, char** argv)
{
    int frameno=0;
    cv::Mat frame;
    cv::VideoCapture cap(0);
    for(;;)
    {
        cap>>frame;

        clock_t start=CLOCK();

        if(frame.data)process(frame);

        double dur = CLOCK()-start;
        printf("avg time per frame %f ms. fps %f. frameno = %d\n",avgdur(dur),avgfps(),frameno++ );
        if(waitKey(1)==27)
            exit(0);
    }
    return 0;
}     
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