Question

Hey everyone so what I've been trying ti accomplish with no success is how to display my Movie Clip object named achiev_10 when the nScore which is a number equal to 10.

Here is what I have so far in my Shared Object Data.

In my Constructor I have this:

//Initialize our shared object give it a path to save local data
        sharedObject = SharedObject.getLocal("GeometryBlast");

         if (sharedObject.data.highScore == null)
         {     
               // checks if there is save data
               trace("No saved data yet."); // if there isn't any data on the computer...
               sharedObject.data.highScore = nScore; // ...set the savedScore to 0
         } else 
         {
               trace("Save data found."); // if we did find data...
               loadData(); // ...load the data
         }

Then in the saveData(); function I have this:

public function saveData():void
    {
        if (nScore > sharedObject.data.highScore )
        {
            sharedObject.data.highScore = nScore;

        }
        menuEnd.bestScore.text = " " + sharedObject.data.highScore;
        sharedObject.flush();
        //trace("Data Saved!");
        //sharedObject.clear();

        if (nScore == 10)
        {
            achiev_10 = new Achievment_10();
            menuEnd.addChild(achiev_10);
            achiev_10.x = stage.stageWidth / 2;
            achiev_10.y = stage.stageHeight / 2;
            sharedObject.flush();
        }

    }

Now currently in the if (nScore == 10) where I add the Move Clip, it does work and it does display. But when i go back to check my Move Clip achievement it dissapears. I don't really know what i need to do to save the data if the save data.highscore is equal to 10 then always display that achievement.

I also tried this but nothing:

 if (sharedObject.data.highScore == 10)
    {
        achiev_10 = new Achievment_10();
        menuEnd.addChild(achiev_10);
        achiev_10.x = stage.stageWidth / 2;
        achiev_10.y = stage.stageHeight / 2;
        sharedObject.flush();
    }

please help thank you!

Était-ce utile?

La solution

You will need several functions to work with SharedObject. But you should know, user can clear values from the SharedObject, and achievements will be lost.

private function getScore(key:String, domain:String):* {
    try {
        var so:SharedObject = SharedObject.getLocal(domain);
        var data:Object = so.data;

        if (key in data) {
            return data[key];
        } else {
            trace(key + " doesn't present in SharedObject");
        }

    } catch (e:*) {
        trace("Oops, something goes wrong…");
    }
}

private function saveScore(value:*, key:String, domain:String):void {
    try {
        var so:SharedObject = SharedObject.getLocal(domain);
        so.data[key] = value;
        so.flush();
    } catch (e:*) {
        trace("Oops, something goes wrong…");
    }
}

Now you can work with scores:

var domain:String = "GeometryBlast";
var scoreKey:String = "ScoreKey";
const newcomer: int = 10;

//Getting scores
var myScore: Number = getScore(scoreKey, domain);

//Simple example how you could manage score values
if(!isNaN(myScore)){
    //Check achievements

    if(myScore >= newcomer){
        //Add 'Newcomer' achievement to the screen
    }
}

//Saving scores
var someScores:Number = 10;
saveScore(someScores, scoreKey, domain);
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