You could try to call the method stopDrag()
which is available for every Node object.
So once you found collision detection, call this method on the node that is being dragged.
Does this help you?
Update
I worked out working example for collision detection with squares. It can be a bit buggy when colliding with 2 objects in certain conditions, so you could improve on this. The current algorithm also assumes all objects are squares.
Here is the fiddle: http://jsfiddle.net/PFH55/19/
The doObjectsCollide function new returns an array of all objects it collided with. This is then used in the dragBoundCarre. The code belonging to the line if(collided.length > 1)
can be improved to make the collision detection with two or more objects a little bit better.