You lack the Screen import.
import QtQuick.Window 2.1
Question
Trying to build a little fotball game as an project in school but I'm having some issues. So when I run the code it says that ReferenceError: Screen is not defined, but accordign to me I have defined it.
This code is just a prototype, going to change the keys to buttons later on so that it can actually work on a phone.
import QtQuick 2.0
Item {
id:root
width:Screen.width
height:Screen.height-10
focus:true
Keys.onPressed: {
if(event.key===Qt.Key_Up)
{
event.accepted = true;
player.y=(player.y) - 40
}
if(event.Key === Qt.Key_Down){
event.accepted = true;
player.y = (player.y)+ 40
}
if (event.key === Qt.Key_Right)
{ event.accepted=true;
player.x=(player.x)-40
}
if (event.key === Qt.Key_Left)
{event.accepted = true;
player.x=(player.x) +40
}
}
Flickable {
width:Screen.width
height:Screen.height
contentHeight: Screen.height*4
contentWidth:Screen.width
interactive:true
boundsBehavior: Flickable.StopAtBounds
Image{
id: feild
anchors.fill:parent
source:"Namnlös.png"
sourceSize.height:Screen.height*4
sourceSize.width:Screen.width
}
Image {
id: player
source:"asd.png"
x:Screen.width/2
y:Screen.height/2
}
}
}
So if you run this code you'll only get the player showing up, and then disapear instantly, the field is not shown.
La solution
Autres conseils
Resizing items to screen is abnormal, you should simply use resizeMode property and anchor all child items inside root item.