It determines around which point the rotation will occur.
OriginX/Y in ShapeRenderer
Question
I couldn't find any detailed documentation to the method rect in ShapeRenderer in LibGDX.
ShapeRenderer.rect(x, y, width, height, originX, originY, rotation)
Most of the arguments are obvious, but putting anything into originX/Y ends up with the same result.
So, what does originX/Y actually do?
La solution
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