How can I apply physics to a SKShapeNode in Sprite Kit?
-
20-12-2019 - |
Question
In the following example, there are three things on the screen:
ball
(aSKShapeNode
)spriteContainer
(aSKSpriteNode
that containsball2
, aSKShapeNode
)box
(aSKSpriteNode
)
Why does ball
fall out of view? Does a SKShapeNode
need to be inside a SKSpriteNode
to have physics properly applied to it?
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
SKColor * warmRed = [SKColor colorWithRed:0.99 green:0.41 blue:0.25 alpha:1.0];
self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
self.backgroundColor = warmRed;
//falls out of view
SKShapeNode * ball = [[SKShapeNode alloc] init];
CGMutablePathRef ballPath = CGPathCreateMutable();
CGPathAddArc(ballPath, NULL, size.width-40, self.size.height/2, 20, 0, M_PI*2, YES);
ball.path = ballPath;
ball.lineWidth = 2;
ball.fillColor = warmRed;
ball.strokeColor = [SKColor whiteColor];
ball.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:20];
[self addChild:ball];
//lands on bottom of screen
SKShapeNode * ball2 = [[SKShapeNode alloc] init];
CGMutablePathRef ball2Path = CGPathCreateMutable();
CGPathAddArc(ball2Path, NULL, 0, 0, 20, 0, M_PI*2, YES);
ball2.path = ball2Path;
ball2.lineWidth = 2;
ball2.fillColor = warmRed;
ball2.strokeColor = [SKColor whiteColor];
CGSize spriteContainerSize = CGSizeMake(40,40);
CGPoint spriteContainerPosition = CGPointMake(size.width/2, size.height/2);
SKSpriteNode * spriteContainer = [SKSpriteNode spriteNodeWithColor:[SKColor blackColor] size:spriteContainerSize];
spriteContainer.position = spriteContainerPosition;
spriteContainer.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:spriteContainerSize];
[spriteContainer addChild:ball2];
[self addChild:spriteContainer];
//lands on bottom of screen
CGSize boxSize = CGSizeMake(40,40);
CGPoint boxPosition = CGPointMake(boxSize.width, size.height/2);
SKSpriteNode * box = [SKSpriteNode spriteNodeWithColor:[SKColor blackColor] size:boxSize];
box.position = boxPosition;
box.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:boxSize];
[self addChild:box];
}
return self;
}
Screenshot: https://dl.dropboxusercontent.com/u/164157126/example.jpg
La solution
Note that you don't set a position for the node which falls off the screen, but set a position for the other two nodes you create.
The default position of a node is 0,0. Your ball will appear at the bottom left of the scene, and since it is over the edge body you defined, will fall off immediately.
Set the ball's position appropriately so that it does not intersect the edge of the screen, and the ball will not fall off.
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