Question

I have a __m256d vector packed with four 64-bit floating-point values.
I need to find the horizontal maximum of the vector's elements and store the result in a double-precision scalar value;

My attempts all ended up using a lot of shuffling of the vector elements, making the code not very elegant nor efficient. Also, I found it impossible to stay only in the AVX domain. At some point I had to use SSE 128-bit instructions to extract the final 64-bit value. However, I would like to be proved wrong on this last statement.

So the ideal solution will:
1) only use only AVX instructions.
2) minimize the number of instructions. (I am hoping for no more than 3-4 instructions)

Having said that, any elegant/efficient solution will be accepted, even if it doesn't adhere to the above guidelines.

Thanks for any help.

-Luigi

Était-ce utile?

La solution

I don't think you can do much better than 4 instructions: 2 shuffles and 2 comparisons.

__m256d x = ...; // input

__m128d y = _mm256_extractf128_pd(x, 1); // extract x[2], and x[3]
__m128d m1 = _mm_max_pd(x, y); // m1[0] = max(x[0], x[2]), m1[1] = max(x[1], x[3])
__m128d m2 = _mm_permute_pd(m1, 1); // set m2[0] = m1[1], m2[1] = m1[0]
__m128d m = _mm_max_pd(m1, m2); // both m[0] and m[1] contain the horizontal max(x[0], x[1], x[2], x[3])

Trivial modification to only work with 256-bit vectors:

__m256d x = ...; // input

__m256d y = _mm256_permute2f128_pd(x, x, 1); // permute 128-bit values
__m256d m1 = _mm256_max_pd(x, y); // m1[0] = max(x[0], x[2]), m1[1] = max(x[1], x[3]), etc.
__m256d m2 = _mm256_permute_pd(m1, 5); // set m2[0] = m1[1], m2[1] = m1[0], etc.
__m256d m = _mm256_max_pd(m1, m2); // all m[0] ... m[3] contain the horizontal max(x[0], x[1], x[2], x[3])

(untested)

Autres conseils

The general way of doing this for a vector v1 = [A, B, C, D] is

  1. Permute v1 to v2 = [C, D, A, B] (swap 0th and 2nd elements, and 1st and 3rd ones)
  2. Take the max; i.e. v3 = max(v1,v2). You now have [max(A,C), max(B,D), max(A,C), max(B,D)]
  3. Permute v3 to v4, swapping the 0th and 1st elements, and the 2nd and 3rd ones.
  4. Take the max again, i.e. v5 = max(v3,v4). Now v5 contains the horizontal max in all of its components.

Specifically for AVX, the permutations can be done with _mm256_permute_pd and the maximums can be done with _mm256_max_pd. I don't have the exact permute masks handy but they should be pretty straightforward to figure out.

Hope that helps.

//Use the code to find the horizontal maximum
__m256 v1 = initial_vector;//example v1=[1 2 3 4 5 6 7 8]
__m256 v2 = _mm256_permute_ps(v1,(int)147);//147 is control code for rotate left by upper 4 elements and lower 4 elements separately v2=[2 3 4 1 6 7 8 5]
__m256 v3 = _mm256_max_ps(v1,v2);//v3=[2 3 4 4 6 7 8 8]
__m256 v4 = _mm256_permute_ps(v3,(int)147);//v4=[3 4 4 2 7 8 8 6]
__m256 v5 = _mm256_max_ps(v3,v4);//v5=[3 4 4 4 7 8 8 8]
__m256 v6 = _mm256_permute_ps(v5,(int)147);//v6=[4 4 4 3 8 8 8 7]
__m256 v7 = _mm256_max_ps(v5,v6);//contains max of upper four elements and lower 4 elements. v7=[4 4 4 4 8 8 8 8]

//to get max of this horizontal array. Note that the highest end of either upper or lower can contain the maximum
float ALIGN max_array[8];
float horizontal_max;
_mm256_store_ps(max_array, v7);
if(max_array[3] > max_array[7])
{
    horizontal_max = max_array[3];
}
else
{
    horizontal_max = max_array[7];
}
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