Question

In the Ogre material file, the cubic texture is defined as:

cubic_texture <front> <back> <left> <right> <up> <down> separateUV

Does this mean that it's impossible to set the pixel format as is the case with normal textures?

texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma]
Était-ce utile?

La solution

You can use texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma] and set type to cubic. Then you can still modify <PixelFormat>.

Licencié sous: CC-BY-SA avec attribution
Non affilié à StackOverflow
scroll top