You can use the SND_NOSTOP
flag to achieve this.
But you are probably better off using a DirectX technology for sound if you're writing a game.
Playing mutiple files simultaneously with the PlaySound() API
Question
I've recently discovered how easy it is to play a wav
file using the Win32 API PlaySound()
function.
I'm currently implementing it in my game for my background music. I also plan to use it every time my score increases by one. Unfortunately when I do this, and it plays the score sound, then it stops the background music.
Is there a way to have both wav
files play simultaneously?
La solution
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