Question

J'ai utilisé le planificateur pour revenir d'une scène au menu principal. Il n'y a rien dans la page de la scène sauf le menu. Mais les scènes ne traitent pas et les fuites de mémoire augmentent lorsque je navigue dans les scènes. L'application ne se ferme donc pas (continuant à fonctionner en arrière-plan lors de la fermeture à l'aide du bouton iPhone / iPod) mais se bloquant.

J'espère que certains d'entre vous ont été confrontés et résolus ce type de problème. Expectant un moyen de sortir d'ici.

Voici mes sources de classe-

Délégant

@implementation BubbleWordAppDelegate

@synthesize window;

- (void) applicationDidFinishLaunching:(UIApplication*)application
{
    CC_DIRECTOR_INIT();

    // Obtain the shared director in order to...
    CCDirector *director = [CCDirector sharedDirector];

    // Sets landscape mode
    //[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];

    // Turn on display FPS
    [director setDisplayFPS:NO];

    // Turn on multiple touches
    EAGLView *view = [director openGLView];
    [view setMultipleTouchEnabled:YES];

    // Default texture format for PNG/BMP/TIFF/JPEG/GIF images
    // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
    // You can change anytime.
    [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];    

//  [[CCDirector sharedDirector] runWithScene: [MainGameLayer scene]];
    [[CCDirector sharedDirector] runWithScene: [MenuScene node]];

}

- (void)applicationWillResignActive:(UIApplication *)application {
    [[CCDirector sharedDirector] pause];
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    [[CCDirector sharedDirector] resume];
}

- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
    [[CCTextureCache sharedTextureCache] removeUnusedTextures];
}

- (void)applicationWillTerminate:(UIApplication *)application {
    [[CCDirector sharedDirector] end];
}

- (void)applicationSignificantTimeChange:(UIApplication *)application {
    [[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}

- (void)dealloc {
    [[CCDirector sharedDirector] release];
    [window release];
    [super dealloc];
}

@end

Scène de menu

#import "cocos2d.h"
#import "MenuScene.h"
#import "SettingsScene.h"
#import "AboutScene.h"
//#import "MainGameLayer.h"
#import "ErgoTransitions.h"

@implementation MenuScene

- (id) init
{
    self = [super init];
    if (self != nil) {
//      CCMenuItem *menuItem1 = [CCMenuItemFont itemFromString:@"Play" target:self selector:@selector(onPlay:)];
        CCMenuItem *menuItem2 = [CCMenuItemFont itemFromString:@"Settings" target:self selector:@selector(onSettings:)];
        CCMenuItem *menuItem3 = [CCMenuItemFont itemFromString:@"About" target:self selector:@selector(onAbout:)];

//      CCMenu *menu = [CCMenu menuWithItems:menuItem1, menuItem2, menuItem3, nil];
        CCMenu *menu = [CCMenu menuWithItems: menuItem2, menuItem3, nil];
        [menu alignItemsVertically];
        [self addChild:menu];
    }
    return self;
}
/*
- (void)onPlay:(id)sender
{
    NSLog(@"on play");
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[MainGameLayer node]]];

}
*/

- (void)onSettings:(id)sender
{
    NSLog(@"on settings");
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionForward:[SettingsScene node]]];
//  [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[SettingsScene node]]];
}

- (void)onAbout:(id)sender
{
    NSLog(@"on about");
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionForward:[AboutScene node]]];
//  [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[AboutScene node]]];
}


@end

Sur la scène

#import "cocos2d.h"
#import "AboutScene.h"
#import "MenuScene.h"
#import "ErgoTransitions.h"

@implementation AboutScene

- (id) init
{
    self = [super init];
    if (self != nil) {
        CGSize winSize= [[CCDirector sharedDirector] winSize];

        CCSprite *bg = [CCSprite spriteWithFile:@"background2.png"];
        bg.position = ccp(winSize.width/2,winSize.height/2);
        [self addChild:bg];

        CCLabel *label = [CCLabel labelWithString:@"about scene" fontName:@"Arial" fontSize:20];
        label.position = ccp(winSize.width/2,winSize.height/2);
        [self addChild:label];

        [self schedule:@selector(onEnd:) interval:2];
    }
    return self;
}

- (void)onEnd:(ccTime)dt
{
    [[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionBackward:[MenuScene node]]];
//  [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[MenuScene node]]];
}


@end

Classe de transaction (à partir de Cocos2D TestTransitions)

#import "cocos2d.h"
#import "ErgoTransitions.h"


#define TRANSITION_DURATION (1.2f)

//static int sceneIdx=0;
static NSString *transitions[] = {
    @"CCJumpZoomTransition",
    @"CCCrossFadeTransition",
    @"PageTransitionForward",
    @"PageTransitionBackward",
    @"CCFadeTRTransition",
    @"CCFadeBLTransition",
    @"CCFadeUpTransition",
    @"CCFadeDownTransition",
    @"CCTurnOffTilesTransition",
    @"CCSplitRowsTransition",
    @"CCSplitColsTransition",
    @"CCFadeTransition",
    @"FadeWhiteTransition",
    @"FlipXLeftOver",
    @"FlipXRightOver",
    @"FlipYUpOver",
    @"FlipYDownOver",
    @"FlipAngularLeftOver",
    @"FlipAngularRightOver",
    @"ZoomFlipXLeftOver",
    @"ZoomFlipXRightOver",
    @"ZoomFlipYUpOver",
    @"ZoomFlipYDownOver",
    @"ZoomFlipAngularLeftOver",
    @"ZoomFlipAngularRightOver",
    @"CCShrinkGrowTransition",
    @"CCRotoZoomTransition",
    @"CCMoveInLTransition",
    @"CCMoveInRTransition",
    @"CCMoveInTTransition",
    @"CCMoveInBTransition",
    @"CCSlideInLTransition",
    @"CCSlideInRTransition",
    @"CCSlideInTTransition",
    @"CCSlideInBTransition",
};


@interface FadeWhiteTransition : CCFadeTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipXLeftOver : CCFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipXRightOver : CCFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipYUpOver : CCFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipYDownOver : CCFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipAngularLeftOver : CCFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipAngularRightOver : CCFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipXLeftOver : CCZoomFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipXRightOver : CCZoomFlipXTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipYUpOver : CCZoomFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipYDownOver : CCZoomFlipYTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipAngularLeftOver : CCZoomFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipAngularRightOver : CCZoomFlipAngularTransition 
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface PageTransitionForward : CCPageTurnTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface PageTransitionBackward : CCPageTurnTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end


@implementation FlipXLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation FadeWhiteTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s withColor:ccWHITE];
}
@end

@implementation FlipXRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation FlipYUpOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationUpOver];
}
@end
@implementation FlipYDownOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationDownOver];
}
@end
@implementation FlipAngularLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation FlipAngularRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation ZoomFlipXLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation ZoomFlipXRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation ZoomFlipYUpOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationUpOver];
}
@end
@implementation ZoomFlipYDownOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationDownOver];
}
@end
@implementation ZoomFlipAngularLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation ZoomFlipAngularRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end

@implementation PageTransitionForward
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s backwards:NO];
}
@end

@implementation PageTransitionBackward
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
    return [self transitionWithDuration:t scene:s backwards:YES];
}
@end

@implementation ErgoTransitions

+(id) transitionWith:(NSString *) transitionName scene:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(transitionName);
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) randomTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    short selectedTransition = [ErgoTransitions getRandomNumber:0 to:((short)sizeof(transitions) / (short)sizeof(transitions[0]))];
    Class transitionClass = NSClassFromString(transitions[selectedTransition]);
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) JumpZoomTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCJumpZoomTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)CrossFadeTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCCrossFadeTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)PageTransitionForward:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"PageTransitionForward");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)PageTransitionBackward:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"PageTransitionBackward");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeTRTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeTRTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeBLTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeBLTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeUpTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeUpTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeDownTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeDownTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)TurnOffTilesTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCTurnOffTilesTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SplitRowsTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSplitRowsTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SplitColsTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSplitColsTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCFadeTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeWhiteTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FadeWhiteTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipXLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipXLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipXRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipXRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipYUpOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipYUpOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipYDownOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipYDownOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipAngularLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipAngularLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipAngularRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"FlipAngularRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipXLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipXLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipXRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipXRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipYUpOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipYUpOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipYDownOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipYDownOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipAngularLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipAngularLeftOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipAngularRightOver:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"ZoomFlipAngularRightOver");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ShrinkGrowTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCShrinkGrowTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)RotoZoomTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCRotoZoomTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInLTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInLTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInRTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInRTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInTTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInTTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInBTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCMoveInBTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SlideInLTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInLTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SlideInRTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInRTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) SlideInTTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInTTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) SlideInBTransition:(CCScene*) scene withDuration:(ccTime) duration
{       
    Class transitionClass = NSClassFromString(@"CCSlideInBTransition");
    return [transitionClass transitionWithDuration:duration scene:scene];
}
//------ OverLoaded without Direction
+(id) transitionWith:(NSString *) transitionName scene:(CCScene*) scene
{       
    return [ErgoTransitions transitionWith:transitionName  scene:scene withDuration:TRANSITION_DURATION];
}
+(id) randomTransition:(CCScene*) scene
{       
    return [ErgoTransitions randomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) JumpZoomTransition:(CCScene*) scene
{       
    return [ErgoTransitions JumpZoomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)CrossFadeTransition:(CCScene*) scene
{       
    return [ErgoTransitions CrossFadeTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)PageTransitionForward:(CCScene*) scene
{       
    return [ErgoTransitions PageTransitionForward:scene withDuration:TRANSITION_DURATION];
}
+(id)PageTransitionBackward:(CCScene*) scene
{       
    return [ErgoTransitions PageTransitionBackward:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeTRTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeTRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeBLTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeBLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeUpTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeUpTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeDownTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeDownTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)TurnOffTilesTransition:(CCScene*) scene
{       
    return [ErgoTransitions TurnOffTilesTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SplitRowsTransition:(CCScene*) scene
{       
    return [ErgoTransitions SplitRowsTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SplitColsTransition:(CCScene*) scene
{       
    return [ErgoTransitions SplitColsTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeWhiteTransition:(CCScene*) scene
{       
    return [ErgoTransitions FadeWhiteTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipXLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipXLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipXRightOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipXRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipYUpOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipYUpOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipYDownOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipYDownOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipAngularLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipAngularLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipAngularRightOver:(CCScene*) scene
{       
    return [ErgoTransitions FlipAngularRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipXLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipXLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipXRightOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipXRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipYUpOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipYUpOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipYDownOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipYDownOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipAngularLeftOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipAngularLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipAngularRightOver:(CCScene*) scene
{       
    return [ErgoTransitions ZoomFlipAngularRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ShrinkGrowTransition:(CCScene*) scene
{       
    return [ErgoTransitions ShrinkGrowTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)RotoZoomTransition:(CCScene*) scene
{       
    return [ErgoTransitions RotoZoomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInLTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInRTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInTTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInTTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInBTransition:(CCScene*) scene
{       
    return [ErgoTransitions MoveInBTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SlideInLTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SlideInRTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) SlideInTTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInTTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) SlideInBTransition:(CCScene*) scene
{       
    return [ErgoTransitions SlideInBTransition:scene withDuration:TRANSITION_DURATION];
}

+(short)getRandomNumber:(short)from to:(short)to 
{

    return (short)from + arc4random() % (to-from+1);

}

@end

Capture d'écran de fuite-

alt text

ÉDITÉ:

J'ai supprimé la transition - la fuite toujours et l'application ne se ferme pas comme je l'ai expliqué ci-dessus - voici la capture d'écran

alt text

Était-ce utile?

La solution

oh! La fuite de mémoire est résolue. Maintenant, un problème de gauche s'exécute en arrière-plan après l'avoir fermé en appuyant sur le bouton d'accueil iPhone (le seul bouton).

Comment la fuite de la mémoire est résolue:

C'était simple mais délicat. Il s'agissait de Touch Dispatcher et du planificateur.

Imprégné:Si vous changez de scène à partir d'un sélecteur planifié (et unique), vous n'avez pas besoin de vous inspirer de ce sélecteur. Mais si vous changez de scène de l'extérieur du sélecteur programmé ou qu'il y a plus d'un sélecteur planifié, vous devez vous inspirer avant de changer.

Supprimer de Touch Dispatcher(le cas échéant) supprimer la scène actuelle de Touch Dispatcher

A fait les deux ci-dessus avant de remplacer la scène actuelle et cela fonctionne bien. Chaque Dealloc appelle correctement :)

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